Extended Reality in Higher Education, a Responsible Innovation Approach for Generation Y and Generation Z

被引:30
|
作者
Kuleto, Valentin [1 ]
Ilic, Milena P. [1 ]
Stanescu, Monica [2 ]
Rankovic, Marko [3 ]
Sevic, Nevenka Popovic [1 ]
Paun, Dan [4 ]
Teodorescu, Silvia [2 ]
机构
[1] Univ Business Acad Novi Sad, Informat Technol Sch ITS Belgrade, Fac Contemporary Arts Belgrade, LINK Grp Belgrade, Belgrade 11000, Serbia
[2] Natl Univ Phys Educ & Sport, Doctoral Sch, Bucharest 060057, Romania
[3] Univ Union Nikola Tesla, Fac Informat Technol & Engn, Belgrade 11080, Serbia
[4] Spiru Haret Univ, Fac Phys Educ & Sports, Bucharest 030045, Romania
关键词
extended reality (XR); higher education institutions (HEI); generation Y; generation Z; Innovation; personalised learning; VIRTUAL-REALITY; AUGMENTED REALITY; INTELLIGENCE; PERFORMANCE; SEM;
D O I
10.3390/su132111814
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
This study aims to provide a comprehensive overview of the XR challenges, opportunities, and future trends that will impact higher educational institutions. The article discusses (using observation, participatory observation and as well as document analysis) the potential for augmented reality to be used in higher education, having in mind characteristics of Millennials (Generation Y) and Post-Millennials (Generation Z) and raises issues about responsible innovation, the future of work, and formal education. Additionally, survey research was completed among students in Serbia and Romania (103 respondents) within selected generations regarding their knowledge of extended reality and their attitudes towards opportunities and challenges of extended reality in Higher Education Institutions, and thus this paper also utilises quantitative analysis. A correlation matrix, composite reliability, and regression model were used to code the data and extract knowledge. A thorough review of the existing literature on one hand and primary research as well, using the chosen scientific methods, the planned purpose of the research will be obtained: to gain a better-understanding of the education needs of Generation Y and Generation Z and the potential use of XR as a response to the needs observed. The results of the quantitative analysis confirmed our starting assumptions: XR is an excellent technology facilitating the teaching processes allowing learners to more actively control their learning strategies and supporting the interactivity and connectivity that students and faculties experience. Furthermore, Generation Z students are more applicative for stating XR's opportunities (instead of challenges) in higher education institutions.
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页数:19
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