Identifying the User Needs of Educational Video Games in Bulgarian Schools

被引:0
|
作者
Terzieva, Valentina [1 ]
Paunova-Hubenova, Elena [1 ]
Bontchev, Boyan [2 ]
机构
[1] Bulgarian Acad Sci, Inst Informat & Commun Technol, Sofia, Bulgaria
[2] Sofia Univ St Kliment Ohridski, Fac Math & Informat, Sofia, Bulgaria
关键词
user needs; educational video games; school education; Bulgaria; APOGEE;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In the last decades, game-based learning has gained an increasing popularity in many countries worldwide. Learning by playing computer games gives school students some undeniable advantages over classical teaching: students are motivated to learn; they are an active part of the learning process; information is acquired in a pleasant way and is remembered for a longer period of time; students develop a more positive attitude towards the subject matter. Despite the undoubted advantages of using educational games in the learning process, this practice is still slightly unpopular in countries like Bulgaria. Recent studies show that most Bulgarian teachers are not quite acquainted with the concept and application of learning games. This paper outlines most important findings of a case study focused on the identification of the needs of target user group (schoolteachers and students) for specific types of educational computer games in classroom practice. The study is conducted in the scope of the APOGEE (smart adaPtive videO GamEs for Education) research project and aims at establishing a clear and relevant view of the current problems and needs of using game-based learning in Bulgarian schools. After a brief introduction of the main types of educational video games, their origins and their application in school education both worldwide and in Bulgaria, the paper provides a background in the previous research studies in the area. Next, it defines the target group and describes the methodology of the case study including structured interviews with the target users, aiding in the identification of the main problems, followed by a quantitative study applying a specially created questionnaire about the need of specific types of educational video games. The paper outlines some of the preliminary results gathered from two surveys conducted online and targeted to teachers and to school students and, as well, provides an initial analysis of the statistical significance of the difference of the answers to some specific questions. The results will serve as an up-to-date foundation for the development of further stages of a project based research in automatic construction of educational video games.
引用
收藏
页码:687 / 695
页数:9
相关论文
共 50 条
  • [1] TEACHERS' ATTITUDE TO EDUCATIONAL GAMES IN BULGARIAN SCHOOLS
    Paunova, Elena
    Terzieva, Valentina
    Stoimenova, Yanina
    Kademova-Katzarova, Petia
    [J]. EDULEARN14: 6TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2014, : 6471 - 6481
  • [2] EDUCATIONAL VIDEO GAMES FOR BULGARIAN ORTHODOX ICONOGRAPHY
    Bontchev, Boyan
    Paneva-Marinova, Desislava
    Draganov, Lubomil
    [J]. ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 1679 - 1688
  • [3] Video Games for Children and Adolescents With Special Educational Needs
    Durkin, Kevin
    Boyle, James
    Hunter, Simon
    Conti-Ramsden, Gina
    [J]. ZEITSCHRIFT FUR PSYCHOLOGIE-JOURNAL OF PSYCHOLOGY, 2013, 221 (02): : 79 - 89
  • [4] APPLICATION OF EDUCATIONAL GAMES IN THE WORK OF BULGARIAN LIBRARIES
    Zlatkova, Plamena
    Borisova, Marchela
    [J]. 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 3193 - 3196
  • [5] The video games and digital games as educational materials
    Munoz Gonzalez, D. Juan M.
    [J]. PIXEL-BIT- REVISTA DE MEDIOS Y EDUCACION, 2013, (43): : 231 - 232
  • [6] Video games, educational implications
    Perez, Jana Maria Gallardo
    Arias, Ivan Rivilla
    Munoz, Amaia Ramirez
    Lopez, Rosario Castro
    Ferrer, Barbara San Juan
    Andreu, Joel Manuel Prieto
    [J]. REVISTA DE EDUCACION, 2024, (405): : 185 - 221
  • [7] Video games and educational opportunities
    Mari, Maria Lopez
    [J]. BORDON-REVISTA DE PEDAGOGIA, 2024, 76 (02):
  • [8] A COURSE IN THE PSYCHOLOGY OF VIDEO AND EDUCATIONAL GAMES
    BENEDICT, JO
    [J]. TEACHING OF PSYCHOLOGY, 1990, 17 (03) : 206 - 208
  • [9] EDUCATIONAL OBJECTIVES IN VIDEO GAMES: USING THEORIES OF EDUCATIONAL SCIENCE TO INFORM INSTRUCTIONAL VIDEO GAME DESIGN FOR NON-EDUCATIONAL GAMES
    Guay, Louis-Martin
    Godin, Danny
    [J]. INTED2012: INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2012, : 6323 - 6330
  • [10] Educational Games to Enhance Museum Visits for Schools
    Bossavit, Benoit
    Pina, Alfredo
    Sanchez-Gil, Isabel
    Urtasun, Aitziber
    [J]. EDUCATIONAL TECHNOLOGY & SOCIETY, 2018, 21 (04): : 171 - 186