Educational Games to Enhance Museum Visits for Schools

被引:0
|
作者
Bossavit, Benoit [1 ]
Pina, Alfredo [1 ]
Sanchez-Gil, Isabel [1 ]
Urtasun, Aitziber [2 ]
机构
[1] Univ Publ Navarra, Campus Arrosadia, Navarra, Spain
[2] Fdn Museo Oteiza, Navarra, Spain
来源
EDUCATIONAL TECHNOLOGY & SOCIETY | 2018年 / 21卷 / 04期
关键词
Virtual Reality; Museum; Interactive Learning Environments; Human-Computer Interface; Media in Education; DESIGN;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Museums usually look for new educational tools to enhance their exhibition. The Oteiza's museum in Navarre (Spain) especially gives importance to the dissemination of Jorge Oteiza's work to children at schools. Consequently, a didactics section was created with the objective of developing activities and relationship with schools. Jorge Oteiza represents one of the most important artists in the Spanish modern art and his sculptures stem from his proper philosophical concepts such as negative aesthetics via addition and subtraction, or activation of space and time. Such notions make the learning process at school complex. Thus, this study proposes a framework that aims to enhance the visit to the museum through a series of mini-games that shed light on these abstract concepts. Representative sculptures were selected and the corresponding activities were designed and developed in collaboration with the didactics section of the museum following a Co-Design approach. Then, the framework was tested by pupils from primary and secondary schools and students from educational practice. Therefore this paper provides a guideline to design educational games in collaboration with a museum, shows that mini educational games help students in learning artistic concepts and that motion-based touchless interfaces are not really adapted for classroom use.
引用
收藏
页码:171 / 186
页数:16
相关论文
共 50 条
  • [1] TEACHERS' ATTITUDE TO EDUCATIONAL GAMES IN BULGARIAN SCHOOLS
    Paunova, Elena
    Terzieva, Valentina
    Stoimenova, Yanina
    Kademova-Katzarova, Petia
    [J]. EDULEARN14: 6TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2014, : 6471 - 6481
  • [2] Integration of virtual and real interactive models for museum educational visits
    Dierna, Giovanni Luca
    Machì, Alberto
    Ruffino, Paola Monica
    [J]. Mondo Digitale, 2019, 18 (85): : 1 - 11
  • [3] Patterns of teacher‐museum staff relationships: School visits to the educational centre of a science museum
    Tal T.
    Steiner L.
    [J]. Canadian Journal of Science, Mathematics and Technology Education, 2006, 6 (1) : 25 - 46
  • [4] Dome Displays for Educational Games and Activities in the Museum and on the Road
    Handron, Kerry
    Jacobson, Jeffrey
    [J]. ENTERTAINMENT COMPUTING - ICEC 2008, 2008, 5309 : 217 - +
  • [5] The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study
    Paliokas, Ioannis
    Sylaiou, Stella
    [J]. 2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2016,
  • [6] "THE KIDS MUSEUM": AN EDUCATIONAL PROPOSAL FOR EARLY CHILDHOOD SCHOOLS
    Echarri Iribarren, Fernando
    Torres Perez-Solero, Teresa
    [J]. 12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 167 - 173
  • [7] THE POTENTIAL OF EDUCATIONAL MAZE GAMES FOR TEACHING IN PRIMARY SCHOOLS
    Terzieva, Valentina
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 2480 - 2489
  • [8] STUDY OF THE OPINION OF EDUCATIONAL AGENTS ON SCHOOL VISITS TO THE ARCHAEOLOGICAL MUSEUM OF MURCIA
    Escribano-Miralles, Ainoa
    Polo-Espinosa, Begona
    Miralles-Martinez, Pedro
    [J]. ENSAYOS-REVISTA DE LA FACULTAD DE EDUCACION DE ALBACETE, 2019, 34 (01): : 101 - 119
  • [9] Museum Visits
    Margolin, Elaine
    [J]. WORLD LITERATURE TODAY, 2024, 98 (01)
  • [10] Identifying the User Needs of Educational Video Games in Bulgarian Schools
    Terzieva, Valentina
    Paunova-Hubenova, Elena
    Bontchev, Boyan
    [J]. PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 687 - 695