An experiment on the social facilitation of gambling behavior

被引:46
|
作者
Rockloff, Matthew Justus [1 ]
Dyer, Victoria [1 ]
机构
[1] Univ Cent Queensland, Dept Psychol & Social, Rockhampton, Qld 4702, Australia
关键词
slot; fruit; poker; group polarization; group effects; social influence; gambling;
D O I
10.1007/s10899-006-9042-4
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
Research and theory regarding the social facilitation effect generates the expectation that the presence of other gamblers (or co-actors) in a gaming venue is likely to intensify individual gambling behavior and magnify losses. Fifty male and 66 female participants (116 total) played a computer- simulated electronic gaming machine with a fixed winning sequence, followed by an indefinite losing sequence. Measures of the intensity of gambling behavior included the final payout (a direct measure of losses), average bet-size, number of trials played, and the speed of play. Some participants received false feedback from the computer designed to suggest that other gamers in adjacent rooms were playing and sometimes winning at the same game. Persons who received both sight and sound information, including winning bells and instant messages regarding the wins of other (fake) players, placed more bets and lost more money compared to the other conditions with less information.
引用
收藏
页码:1 / 12
页数:12
相关论文
共 50 条