Digital bas-relief from 3D scenes

被引:110
|
作者
Weyrich, Tim [1 ]
Deng, Ha [1 ]
Barnes, Connelly [1 ]
Rusinkiewicz, Szymon [1 ]
Finkelstein, Adam [1 ]
机构
[1] Princeton Univ, Princeton, NJ 08544 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2007年 / 26卷 / 03期
关键词
sculpture; non-photorealistic rendering; tone mapping; geometry generation;
D O I
10.1145/1239451.1239483
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.
引用
收藏
页数:7
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