Digital bas-relief from 3D scenes

被引:110
|
作者
Weyrich, Tim [1 ]
Deng, Ha [1 ]
Barnes, Connelly [1 ]
Rusinkiewicz, Szymon [1 ]
Finkelstein, Adam [1 ]
机构
[1] Princeton Univ, Princeton, NJ 08544 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2007年 / 26卷 / 03期
关键词
sculpture; non-photorealistic rendering; tone mapping; geometry generation;
D O I
10.1145/1239451.1239483
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] ReliefNet: Fast Bas-relief Generation from 3D Scenes
    Ji, Zhongping
    Feng, Wei
    Sun, Xianfang
    Qin, Feiwei
    Wang, Yigang
    Zhang, Yu-Wei
    Ma, Weiyin
    COMPUTER-AIDED DESIGN, 2021, 130
  • [2] The bas-relief on curved surface from 3D meshes
    Zhao, Peng
    Bian, Zhe
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (07): : 1126 - 1131
  • [3] Effective Representation and 3D Printing for Bas-Relief
    Liu, Ligang (lgliu@uatc.edu.cn), 1816, Institute of Computing Technology (29):
  • [4] From 2.5D Bas-relief to 3D Portrait Model
    Zhang, Yu-Wei
    Wang, Wenping
    Chen, Yanzhao
    Liu, Hui
    Ji, Zhongping
    Zhang, Caiming
    COMPUTER GRAPHICS FORUM, 2020, 39 (06) : 258 - 268
  • [5] Optimization of point clouds for 3D bas-relief modeling
    Blaszczak-Bak, Wioleta
    Suchocki, Czeslaw
    Mrowezynska, Maria
    AUTOMATION IN CONSTRUCTION, 2022, 140
  • [6] Adaptive Bas-relief Generation from 3D Object under Illumination
    Zhang, Yu-Wei
    Zhang, Caiming
    Wang, Wenping
    Chen, Yanzhao
    COMPUTER GRAPHICS FORUM, 2016, 35 (07) : 311 - 321
  • [7] Real-time bas-relief generation from a 3D mesh
    Zhang, Yu-Wei
    Zhou, Yi-Qi
    Zhao, Xiao-Feng
    Yu, Gang
    GRAPHICAL MODELS, 2013, 75 : 2 - 9
  • [8] Realtime digital bas-relief modeling
    Zhou, Shizhe
    Liu, Ligang
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (03): : 434 - 439
  • [9] The bas-relief ambiguity
    Belhumeur, PN
    Kriegman, DJ
    Yuille, AL
    1997 IEEE COMPUTER SOCIETY CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, PROCEEDINGS, 1997, : 1060 - 1066
  • [10] Bas-relief tableaux
    Meiners, Dennis
    CERAMICS-TECHNICAL, 2008, (26) : 17 - 20