Improving smart interactive experiences in cultural heritage through pattern recognition techniques

被引:18
|
作者
Balducci, Fabrizio [1 ]
Buono, Paolo [1 ]
Desolda, Giuseppe [1 ]
Impedovo, Donato [1 ]
Piccinno, Antonio [1 ]
机构
[1] Univ Bari, Dipartimento Informat, Via Orabona 4, I-70125 Bari, Italy
关键词
Internet of Things; Smart interactive experiences; Smart objects; Deep learning; Convolutional neural network; CH fruition;
D O I
10.1016/j.patrec.2019.12.011
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
New Information and Communication Technologies have a large potential to improve general public awareness of the importance of Cultural Heritage (CH) and to provide tools that can make visits to historical sites more interesting and enjoyable. The Internet of Things (IoT) technology can further contribute to these goals, by allowing visitors to museum and CH sites to manipulate smart objects by receiving information that stimulates emotions, understanding and appropriation of the contents. In our research, interaction paradigms and innovative methods are developed to allow curators and guides of cultural sites (i.e., domain experts) to manage interactive IoT-based environments, in order to create Smart Interactive Experiences, which are usage situations created by synchronizing many available smart objects to specific situations that might better satisfy the needs of the visitors. This article illustrates a system that, by means of a tangible user interface, integrated by pattern recognition and computer vision techniques, supports CH experts in creating Smart Interactive Experiences by properly tailoring the behavior of the involved smart objects. An experimental evaluation of the used techniques has been performed and it is presented and discussed. (c) 2019 Elsevier B.V. All rights reserved.
引用
收藏
页码:142 / 149
页数:8
相关论文
共 50 条
  • [21] Creative Experiences for Engaging Communities with Cultural Heritage through Place-based Narratives
    Echavarria, Karina Rodriguez
    Samaroudi, Myrsini
    Dibble, Laurie
    Silverton, Edward
    Dixon, Sophie
    ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, 2022, 15 (02):
  • [22] COMPUTER-AIDED DIAGNOSIS UTILIZING INTERACTIVE FUZZY PATTERN-RECOGNITION TECHNIQUES
    ISMAIL, MA
    PROCEEDINGS OF THE SOCIETY OF PHOTO-OPTICAL INSTRUMENTATION ENGINEERS, 1984, 515 : 425 - 430
  • [23] BIOMEDICAL PATTERN-RECOGNITION - IMPROVING TECHNIQUES FOR EARLY CANCER-DETECTION
    GRESSER, S
    BISIGNANI, WT
    RABBEN, EL
    COMPUTERS AND PEOPLE, 1977, 26 (03): : 19 - 22
  • [24] Enhancing medical evidence discovery through Interactive Pattern Recognition and Process Mining
    Traver, V.
    Martinez-Romero, A.
    Bayo, J. L.
    Sala, P.
    Carvalho, P.
    Henriques, J.
    Ruano, M. G.
    Bianchi, A.
    Fernandez-Llatas, C.
    2016 GLOBAL MEDICAL ENGINEERING PHYSICS EXCHANGES/PAN AMERICAN HEALTH CARE EXCHANGES (GMEPE/PAHCE), 2016,
  • [25] Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys
    Lam, Duyen
    Hoang, Thuong
    Sajjanhar, Atul
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2021, 5 (12)
  • [26] Co-constructing Cultural Heritage Through a Web-Based Interactive Digital Narrative
    Basaraba, Nicole
    INTERACTIVE STORYTELLING, ICIDS 2018, 2018, 11318 : 642 - 645
  • [27] Improving surgical pattern recognition through repetitive viewing of video clips
    Guerlain, S
    Green, KB
    LaFollette, M
    Mersch, TC
    Mitchell, BA
    Poole, GR
    Calland, JF
    Lv, J
    Chekan, EG
    IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, 2004, 34 (06): : 699 - 707
  • [28] IMPROVING THE CULTURAL AND HISTORICAL HERITAGE OF EASTERN CROATIA THROUGH THE MODEL OF ECO-AGROTOURISM
    Tvrdak, Mirela
    Juric, Kristina
    Tubic, Dejan
    7TH INTERNATIONAL SCIENTIFIC SYMPOSIUM ECONOMY OF EASTERN CROATIA - VISION AND GROWTH, 2018, : 73 - 81
  • [29] Improving Dissemination and Localization of Cultural Heritage Through Multimedia Maps - The Case of Lipari Island
    Maiellaro, Nicola
    Lerario, Antonella
    Varasano, Antonietta
    VR TECHNOLOGIES IN CULTURAL HERITAGE, 2019, 904 : 217 - 233
  • [30] Developing an eXtended Reality platform for Immersive and Interactive Experiences for Cultural Heritage: Serralves Museum and Coa Archeologic Park
    Silva, Manuel
    Teixeira, Luis
    ADJUNCT PROCEEDINGS OF THE 2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2020), 2020, : 300 - 302