Gamification for formative assessment in the framework of engineering learning

被引:7
|
作者
Parra-Santos, Teresa [1 ]
Molina-Jorda, Jose-Miguel [2 ]
Casanova-Pastor, Gerard [3 ]
Maiorano-Lauria, Lucila-Paola [2 ]
机构
[1] Dept Energy Engn & Fluid Mech, Valladolid 47007, Spain
[2] Univ Alicante, Dept Inorgan Chem, Alicante, Spain
[3] Univ Alicante, Alicante, Spain
关键词
Learning; collaboration; Kahoot; gamification; assessment;
D O I
10.1145/3284179.3284193
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
There are evidences that Student Response Systems (SRS) encourage student participation in the classroom by streamlining class development. Recent experiences indicate that these SRS have been used in the context of quizzes, showing that students' attention, motivation and enjoyment are increased with respect to the simple use of a simple questionnaire. The applications Socrative, Kahoot, Quizlet, Quizizz, among others, are each year more consolidated. The strategy for the development of games in the classroom is that it should be voluntary, anonymous, with a reduced cost of time (on the order of minutes). The paper shows material of Fluid Mechanics subject at university level. There is much more material in Kahoot format than in Socrative. The tool let diagnose weak points on the learning process in the classroom.
引用
收藏
页码:61 / 65
页数:5
相关论文
共 50 条
  • [41] Formative Assessment: Assessment Is for Self-regulated Learning
    Clark, Ian
    [J]. EDUCATIONAL PSYCHOLOGY REVIEW, 2012, 24 (02) : 205 - 249
  • [42] Gamification in thermal engineering: Does it encourage motivation and learning?
    Suarez-Lopez, Maria Jose
    Blanco-Marigorta, Ana Maria
    Gutierrez-Trashorras, Antonio Jose
    [J]. EDUCATION FOR CHEMICAL ENGINEERS, 2023, 45 : 41 - 51
  • [43] Combining flipped classroom, project-based learning, and formative assessment strategies in engineering studies
    Moreno-Ruiz, L.
    Castellanos-Nieves, D.
    Braileanu, B. Popescu
    González-González, E.J.
    Sánchez-De La Rosa, José Luis
    Groenwald, C.L.O.
    González-González, C.S.
    [J]. International Journal of Engineering Education, 2019, 35 (6 A) : 1673 - 1683
  • [44] Formative Assessment: Assessment Is for Self-regulated Learning
    Ian Clark
    [J]. Educational Psychology Review, 2012, 24 : 205 - 249
  • [45] Gamification-Based Learning Framework for a Programming Course
    Khaleel, Firas Layth
    Ashaari, Noraidah Sahari
    Wook, Tengku Siti Meriam Tengku
    Ismail, Amirah
    [J]. PROCEEDINGS OF THE 2017 6TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING AND INFORMATICS (ICEEI'17), 2017,
  • [46] Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning
    Silpasuwanchai, Chaklam
    Ma, Xiaojuan
    Shigemasu, Hiroaki
    Ren, Xiangshi
    [J]. DIS 2016: PROCEEDINGS OF THE 2016 ACM CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS, 2016, : 459 - 472
  • [47] Gamification of peer assessment in learning management system
    Simionescu, Sabin
    Sunikova, Dana
    Kubincova, Zuzana
    [J]. 2017 18TH INTERNATIONAL CARPATHIAN CONTROL CONFERENCE (ICCC), 2017, : 571 - 575
  • [48] Gamification in E-Learning and Sustainability: A Theoretical Framework
    Oliveira, Renata Pereira
    de Souza, Cristina Gomes
    Reis, Augusto da Cunha
    de Souza, Wallice Medeiros
    [J]. SUSTAINABILITY, 2021, 13 (21)
  • [49] Formative assessment practices in undergraduate microwave engineering education
    You, Kok Yeow
    [J]. INTERNATIONAL JOURNAL OF ELECTRICAL ENGINEERING EDUCATION, 2019, 61 (01) : 72 - 85
  • [50] Formative Assessment in Year 12 English: A Conceptual Framework
    Dargusch, Jo
    [J]. ENGLISH IN AUSTRALIA, 2010, 45 (03) : 41 - 49