Consumer engagement in value co-creation within virtual video game communities

被引:2
|
作者
El Afi, Fouad [1 ]
Ouiddad, Smail [1 ]
机构
[1] Hassan First Univ Settat, ENCG, LRMMC, Settat, Morocco
关键词
Consumer engagement; Value co-creation; Motivations; Loyalty; Virtual communities; Video games; CUSTOMER ENGAGEMENT; SOCIAL MEDIA; BRAND ENGAGEMENT; KNOWLEDGE; PARTICIPATION; MOTIVATIONS; INTENTION; BEHAVIOR; CONCEPTUALIZATION; PERSPECTIVES;
D O I
10.2478/mmcks-2021-0022
中图分类号
F [经济];
学科分类号
02 ;
摘要
With the emergence of the gaming industry as the most empowering form of entertainment, video game online communities have become a refuge for many users who are looking to fulfil specific needs, leading them to participate in creating their own experiences. Drawing upon the uses and gratifications theory, this research aims to understand the motivations behind consumer engagement in value co-creation within digital game distribution services (exp. Steam), and how it affects loyalty. To the extent of the author's knowledge, little research has addressed this question within the gaming industry. We conducted an online survey administered to video game platforms users, through which 195 valid answers were collected. Findings suggest that hedonic along with personal and social motivations have positive influence on user's engagement to co-create value, which in return increases their loyalty behavior.
引用
收藏
页码:370 / 386
页数:17
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