Extended Sliding in Virtual Reality

被引:7
|
作者
Sun, Junwei [1 ]
Stuerzlinger, Wolfgang [1 ]
机构
[1] Simon Fraser Univ, SIAT, Vancouver, BC, Canada
来源
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) | 2019年
关键词
3D positioning; object sliding;
D O I
10.1145/3359996.3364251
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Although precise 3D positioning is not always necessary in virtual environments, it is still an important task for current and future applications of Virtual Reality (VR), including 3D modelling, engineering, and scientific applications. We focus on 3D positioning techniques in immersive environments that use a 6DOF controller as input device and present a new technique that improves 3D positioning performance in VR, in both speed and accuracy. Towards this goal, we adapted an extended sliding technique to VR systems with a controller as input device and compared it with previously presented 3DOF positioning techniques. The results showed that our new Extended VR Sliding technique significantly improved the accuracy for 3D positioning tasks, especially for targets in contact with the scene.
引用
收藏
页数:5
相关论文
共 50 条
  • [31] 3D, virtual, augmented, extended, mixed reality, and extended content forms: The technology and the challenges
    Grant C.
    Mairn C.
    Information Services and Use, 2020, 40 (03): : 225 - 230
  • [32] The reality of virtual reality
    Yoh, MS
    VSMM 2001: SEVENTH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA, PROCEEDINGS: ENHANCED REALITIES: AUGMENTED AND UNPLUGGED, 2001, : 666 - 674
  • [33] The reality of virtual reality
    Schoene, Benjamin
    Kisker, Joanna
    Lange, Leon
    Gruber, Thomas
    Sylvester, Sophia
    Osinsky, Roman
    FRONTIERS IN PSYCHOLOGY, 2023, 14
  • [34] THE REALITY OF VIRTUAL REALITY
    Schoene, Benjamin
    Kisker, Joanna
    Lange, Leon
    Gruber, Thomas
    Osinsky, Roman
    PSYCHOPHYSIOLOGY, 2022, 59 : S21 - S21
  • [35] Virtual humans for virtual reality and augmented reality
    Thalmann, D
    Magnenat-Thalmann, N
    IEEE VIRTUAL REALITY 2003, PROCEEDINGS, 2003, : 300 - 300
  • [36] Virtual Guia Fortress: A 3D-printed eXtended Reality Playset
    Chau, Iok Fong
    Cardoso, Jorge C. S.
    Estadieu, Gerald
    ENTERTAINMENT COMPUTING, ICEC 2021, 2021, 13056 : 370 - 376
  • [37] Surfing in virtual reality: An application of extended technology acceptance model with flow theory
    Huang, Yu-Chih
    Li, Ling-Ni
    Lee, Hsiao-Yun
    Browning, Matthew H. E. M.
    Yu, Chia-Pin
    COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2023, 9
  • [38] AlterVerse: A Framework for Interactive Virtual Altering of Physical Objects in Extended Reality Environments
    Seo, Byung-Kuk
    Park, Hye Sun
    Kim, Yong Sun
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2024, 44 (05) : 76 - 84
  • [39] Virtual reality technology in construction safety training: Extended technology acceptance model
    Zhang, Ming
    Shu, Lei
    Luo, Xiaowei
    Yuan, Mengqi
    Zheng, Xiazhong
    AUTOMATION IN CONSTRUCTION, 2022, 135
  • [40] Physically Extended Virtual Reality (PEVR) as a New Concept in Railway Driver Training
    Cwil, Malgorzata
    Bartnik, Witold
    VIRTUAL, AUGMENTED AND MIXED REALITY: APPLICATIONS AND CASE STUDIES, VAMR 2019, PT II, 2019, 11575 : 230 - 242