Animated Mesh Approximation With Sphere-Meshes

被引:24
|
作者
Thiery, Jean-Marc [1 ]
Guy, Emilie [2 ]
Boubekeur, Tamy [2 ]
Eisemann, Elmar [1 ]
机构
[1] Delft Univ Technol, NL-2600 AA Delft, Netherlands
[2] Univ Paris Saclay, Telecom ParisTech, CNRS, LTCI, Paris, France
来源
ACM TRANSACTIONS ON GRAPHICS | 2016年 / 35卷 / 03期
关键词
Algorithms; Animated shape approximation; simplification; abstraction;
D O I
10.1145/2898350
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Performance capture systems are used to acquire high-quality animated 3D surfaces, usually in form of a dense 3D triangle mesh. Extracting a more compact yet faithful representation is often desirable, but existing solutions for animated sequences are surface based, which leads to a limited approximation power in the case of extreme simplification. We introduce animated sphere-meshes, which are meshes indexing a set of animated spheres. Our solution is the first to output an animated volumetric structure to approximate animated 3D surfaces and optimizes for the sphere approximation, connectivity, and temporal coherence. As a result, our algorithm produces a multiresolution structure from which a level of simplification can be selected in real time, preserving a faithful approximation of the input, even at the coarsest levels. We demonstrate the use of animated sphere-meshes for low-cost approximate collision detection. Additionally, we propose a skinning decomposition, which automatically rigs the input mesh to the chosen level of detail. The resulting set of weights are smooth, compress the animation, and enable easy edits.
引用
收藏
页数:13
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