Improved Complex Skill Acquisition by Immersive Virtual Reality Training A Randomized Controlled Trial

被引:74
|
作者
Lohre, Ryan [1 ,2 ]
Bois, Aaron J. [1 ,3 ]
Athwal, George S. [1 ,4 ]
Goel, Danny P. [1 ,2 ]
机构
[1] Univ Calgary, Cumming Sch Med, Hlth Res Innovat Ctr, Adv Tech Skills & Simulat Lab ATSSL, Calgary, AB, Canada
[2] Univ British Columbia, Dept Orthopaed, Vancouver, BC, Canada
[3] Univ Calgary, Dept Surg, Sect Orthopaed Surg, Calgary, AB, Canada
[4] Western Univ, Roth McFarlane Hand & Upper Limb Ctr, Schulich Sch Med & Dent, London, ON, Canada
来源
关键词
OBJECTIVE STRUCTURED ASSESSMENT; TECHNICAL SKILL; SIMULATION; SURGERY; VALIDITY; TRAUMA; OSATS;
D O I
10.2106/JBJS.19.00982
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Background: There has been limited literature on immersive virtual reality (VR) simulation in orthopaedic education. The purpose of this multicenter, blinded, randomized controlled trial was to determine the validity and efficacy of immersive VR training in orthopaedic resident education. Methods: Nineteen senior orthopaedic residents (resident group) and 7 consultant shoulder arthroplasty surgeons (expert group) participated in the trial comparing immersive VR with traditional learning using a technical journal article as a control. The examined task focused on achieving optimal glenoid exposure. Participants completed demographic qu`estionnaires, knowledge tests, and a glenoid exposure on fresh-frozen cadavers while being examined by blinded shoulder arthroplasty surgeons. Training superiority was determined by the outcome measures of the Objective Structured Assessment of Technical Skills (OSATS) score, a developed laboratory metric, verbal answers, and time to task completion. Results: Immersive VR had greater realism and was superior in teaching glenoid exposure than the control (p = 0.01). The expert group outperformed the resident group on knowledge testing (p = 0.04). The immersive VR group completed the learning activity and knowledge tests significantly faster (p < 0.001) at a mean time (and standard deviation) of 11 +/- 3 minutes than the control group at 20 +/- 4 minutes, performing 3 to 5 VR repeats for a reduction in learning time of 570%. The immersive VR group completed the glenoid exposure significantly faster ( p = 0.04) at a mean time of 14 +/- 7 minutes than the control group at 21 +/- 6 minutes, with superior OSATS instrument handling scores (p = 0.03). The immersive VR group scored equivalently in surprise verbal scores (p = 0.85) and written knowledge scores (p = 1.0). Conclusions: Immersive VR demonstrated substantially improved translational technical and nontechnical skills acquisition over traditional learning in senior orthopaedic residents. Additionally, the results demonstrate the face, content, construct, and transfer validity for immersive VR.
引用
收藏
页数:10
相关论文
共 50 条
  • [41] Effectiveness of an immersive virtual reality environment on curricular training for complex cognitive skills in liver surgery: a multicentric crossover randomized trial
    Rashidian, Nikdokht
    Giglio, Mariano C.
    Van Herzeele, Isabelle
    Smeets, Peter
    Morise, Zenichi
    Alseidi, Adnan
    Troisi, Roberto, I
    Willaert, Wouter
    [J]. HPB, 2022, 24 (12) : 2086 - 2095
  • [42] RANDOMIZED CONTROLLED TRIAL OF VIRTUAL REALITY AND HYBRID SIMULATION FOR ROBOTIC SURGICAL TRAINING
    Feifer, Andrew
    Al-Almari, Adel
    Kovacs, Evan
    Delisle, Josee
    Carrier, Serge
    Anidjar, Maurice
    [J]. JOURNAL OF UROLOGY, 2010, 183 (04): : E423 - E423
  • [43] Randomized controlled trial,of virtual reality simulator training: transfer to live patients
    Park, Jason
    MacRae, Helen
    Musselman, Laura J.
    Rossos, Peter
    Hamstra, Stanley J.
    Wolman, Stephen
    Reznick, Richard K.
    [J]. AMERICAN JOURNAL OF SURGERY, 2007, 194 (02): : 205 - 211
  • [44] Randomized controlled trial of virtual reality and hybrid simulation for robotic surgical training
    Feifer, Andrew
    Al-Ammari, Adel
    Kovac, Evan
    Delisle, Josee
    Carrier, Serge
    Anidjar, Maurice
    [J]. BJU INTERNATIONAL, 2011, 108 (10) : 1652 - 1656
  • [45] Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial
    Mok, Tsz-Ngai
    Chen, Junyuan
    Pan, Jinghua
    Ming, Wai-Kit
    He, Qiyu
    Sin, Tat-Hang
    Deng, Jialin
    Li, Jieruo
    Zha, Zhengang
    [J]. JMIR SERIOUS GAMES, 2021, 9 (03):
  • [46] Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial
    Rutkowski, Sebastian
    Jakobczyk, Aleksandra
    Abrahamek, Kacper
    Nowakowska, Aleksandra
    Nowak, Magdalena
    Liska, David
    Batalik, Ladislav
    Colombo, Vera
    Sacco, Marco
    [J]. VIRTUAL REALITY, 2024, 28 (01)
  • [47] Immersive Authoring of Virtual Reality Training
    Cassola, F.
    Pinto, M.
    Mendes, D.
    Morgado, L.
    Coelho, A.
    Paredes, H.
    [J]. 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 633 - 634
  • [48] Effect of fully immersive virtual reality treatment combined with exercise in fibromyalgia patients: a randomized controlled trial
    Gulsen, C.
    Soke, F.
    Eldemir, K.
    Apaydin, Y.
    Ozkul, C.
    Guclu-Gunduz, A.
    Akcali, D. T.
    [J]. ASSISTIVE TECHNOLOGY, 2022, 34 (03) : 256 - 263
  • [49] Immersive Virtual Reality for Management of Amplified Musculoskeletal Pain Syndrome in Adolescents: A Pilot Randomized Controlled Trial
    Joshi, Saumya
    Zhang, Yujuan
    Price, Lori Lyn
    Davis, Trevor
    Bannuru, Raveendhara
    [J]. ARTHRITIS & RHEUMATOLOGY, 2020, 72 : 247 - 250
  • [50] Evaluation of the Efficacy of Immersive Virtual Reality Therapy as a Method Supporting Pulmonary Rehabilitation: A Randomized Controlled Trial
    Rutkowski, Sebastian
    Szczegielniak, Jan
    Szczepanska-Gieracha, Joanna
    [J]. JOURNAL OF CLINICAL MEDICINE, 2021, 10 (02) : 1 - 12