Videogames in Education: Benefits and Harms

被引:12
|
作者
Nunez-Barriopedro, Estela [1 ]
Sanz-Gomez, Yeray [2 ]
Ravina-Ripoll, Rafael [3 ]
机构
[1] Univ Alcala, Madrid, Spain
[2] Univ Carlos III Madrid, Madrid, Spain
[3] Univ Cadiz, Cadiz, Spain
来源
REVISTA ELECTRONICA EDUCARE | 2020年 / 24卷 / 02期
关键词
interactive learning; skills; cognitive development; education strategies; motivation; video games;
D O I
10.15359/ree.24-2.12
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In education, a paradigm is shifting to a more innovative teaching-learning process. Specifically, this paradigm focuses on including video games in classrooms as a teaching resource intended to obtain a more entertaining, efficient, and pleasant quality education for students. The proposed research aims to analyze whether there are significant differences among users of video games on the benefits or harms they bring, especially in education, or there is a positive or negative general opinion, as other authors noted, on the influence of video games on users' behavior. To analyze the viewpoints on video games, first, we do an exploratory study through the literature. Then, we do a correlational survey study where Cluster Analysis and Multiple Correspondence Analysis are used. In this study, we took 400 Spanish consumers aged between 11 and 64 years without discrimination, regardless of sex. Among the results obtained, we can emphasize the creation of several groups with significant differences in their points of view, in some cases, very positive and in others more conservative. These results lead to conclude that the users' opinions about how video games can affect their self-growth are being more positive, opening doors for using video games in education and other sectors.
引用
收藏
页数:18
相关论文
共 50 条
  • [31] Social media use among neurodivergent college students: benefits, harms and implications for education
    Akhmedova, Aisel
    Sutcliffe, Jennifer
    Greenhow, Christine
    Fisher, Marisa H.
    Sung, Connie
    [J]. INFORMATION AND LEARNING SCIENCES, 2024,
  • [32] Public Perceptions of the Harms and Benefits of Testicular Cancer Education: A Qualitative Study Editorial Comment
    Richie, Jerome P.
    [J]. JOURNAL OF UROLOGY, 2011, 186 (02): : 537 - 538
  • [33] Benefits and Harms of Contemporary Lung Cancer Screening: An Infographic to Support Public and Patient Education
    Robbins, H.
    Callister, M.
    Sasieni, P.
    Quaife, S.
    Cheung, L.
    Brennan, P.
    Katki, H.
    Berg, C.
    Baldwin, D.
    Johansson, M.
    [J]. JOURNAL OF THORACIC ONCOLOGY, 2019, 14 (10) : S794 - S794
  • [34] Videogames and education: an overview of international research
    Rodriguez-Hoyos, Carlos
    Gomes, Maria Joao
    [J]. PROFESORADO-REVISTA DE CURRICULUM Y FORMACION DE PROFESORADO, 2013, 17 (02): : 479 - 494
  • [35] Adaptative Videogames for Education: An Initial Study
    Costaguta, Rosanna
    Aciar, Silvana
    Paderewski, Patricia
    Gutierrez-Vela, Francisco
    [J]. HUMAN-COMPUTER INTERACTION, HCI-COLLAB 2023, 2024, 1877 : 40 - 49
  • [36] THEORIES OF ADULT EDUCATION UNDERLYING VIDEOGAMES
    Alonso Diaz, Laura
    Yuste Tosina, Rocio
    [J]. EDUCATION IN THE KNOWLEDGE SOCIETY, 2014, 15 (04): : 160 - 183
  • [37] Discussing the benefits and harms of screening mammography
    Brennan, Meagan
    Houssami, Nehmat
    [J]. MATURITAS, 2016, 92 : 150 - 153
  • [38] Understanding the benefits and harms of oxygen therapy
    Asfar, Pierre
    Singer, Mervyn
    Radermacher, Peter
    [J]. INTENSIVE CARE MEDICINE, 2015, 41 (06) : 1118 - 1121
  • [39] The benefits and harms of screening older women
    Evans, Andrew
    [J]. FUTURE ONCOLOGY, 2019, 15 (7S) : 11 - 12
  • [40] Communicating the Benefits and Harms of Cancer Screening
    Lindsay J. L. Forbes
    Amanda J. Ramirez
    [J]. Current Oncology Reports, 2014, 16