AnimationVR - Interactive Controller-Based Animating in Virtual Reality

被引:0
|
作者
Vogel, Daniel [1 ]
Lubos, Paul [1 ]
Steinicke, Frank [1 ]
机构
[1] Univ Hamburg, Human Comp Interact, Hamburg, Germany
关键词
Human-centered computing; Human computer interaction (HCI); Interactive systems and tools; User interface programming;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Animating with keyframes gives animators a lot of control but they can be tedious and complicated to work with. Currently, different solutions try to simplify animation creation by recording the natural hand movements of the user. However, most of the solutions are bound to 2D animations [1] or suffer from a low workflow speed [4]. The proposed Unity plugin AnimationVR uses the HTC Vive system to enable the puppeteering animation technique in VR while still allowing for a fast workflow speed by utilizing the 6DOF controllers. During storyboarding or rapid prototyping, the user can immediately see the results of their actions. Also, AnimationVR is written for easy integration in already existing Unity projects. The plugin was evaluated by four animation experts who agreed that AnimationVR accelerates the workflow while decreasing the animation precision. This trade-off makes it useful for storyboarding in professional environments. The experts also noted the ease of use of the puppeteering technique which could enable beginners to create complex animations without any experience with animating.
引用
收藏
页码:781 / 782
页数:2
相关论文
共 50 条
  • [31] Interactive virtual reality on the grid
    Kranzlmüller, D
    Rosmanith, H
    Heinzlreiter, P
    Polak, M
    [J]. EIGHTH IEEE INTERNATIONAL SYMPOSIUM ON DISTRIBUTED SIMULATION AND REAL-TIME APPLICATIONS, PROCEEDINGS, 2004, : 152 - 158
  • [32] Interactive Narrative in Virtual Reality
    Ostrin, Gilad
    Frey, Jeremy
    Cauchard, Jessica R.
    [J]. 17TH INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA (MUM 2018), 2018, : 463 - 467
  • [33] Natural interface for interactive virtual assembly in augmented reality using Leap Motion Controller
    Valentini P.P.
    [J]. International Journal on Interactive Design and Manufacturing (IJIDeM), 2018, 12 (4): : 1157 - 1165
  • [34] Proportional Controller-based Active Suspension System
    Senthil, Kumar M.
    Ranjith, Rajamanickam
    Sankar, Gopalan
    Sidharth, Balasubramaniam
    [J]. INTERNATIONAL JOURNAL OF ACOUSTICS AND VIBRATION, 2009, 14 (04): : 207 - 211
  • [35] Effective Controller Placement in Controller-based Named Data Networks
    Aloulou, Narjes
    Ayari, Mouna
    Zhani, Mohamed Faten
    Saidane, Leila
    Pujolle, Guy
    [J]. 2017 INTERNATIONAL CONFERENCE ON COMPUTING, NETWORKING AND COMMUNICATIONS (ICNC), 2016, : 249 - 254
  • [36] MICRO CONTROLLER-BASED AUTOMATED ENERGY METER
    ALALI, AR
    [J]. ARABIAN JOURNAL FOR SCIENCE AND ENGINEERING, 1995, 20 (03): : 511 - 518
  • [37] COVIRDS: A virtual reality based environment for interactive shape modeling
    Dani, TH
    Chu, CCP
    Gadh, R
    [J]. PROCEEDINGS OF THE INDUSTRIAL & BUSINESS SIMULATION SYMPOSIUM, 1999, : 108 - 112
  • [38] Interactive experience of sculpture design based on virtual reality technology
    Guo, Shengneng
    Song, Yimin
    [J]. Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [39] Virtual-reality based interactive exploration of multiresolution data
    Kreylos, O
    Bethel, EW
    Ligocki, TJ
    Hamann, B
    [J]. HIERARCHICAL AND GEOMETRICAL METHODS IN SCIENTIFIC VISUALIZATION, 2003, : 205 - +
  • [40] An Optimized PI Controller-Based SEPIC Converter for Microgrid-Interactive Hybrid Renewable Power Sources
    Mohanta, Harish Chandra
    Geetha, B. T.
    Alzaidi, Mohammed S.
    Dhanoa, Inderjit Singh
    Bhambri, Pankaj
    Mamodiya, Udit
    Akwafo, Reynah
    [J]. WIRELESS COMMUNICATIONS & MOBILE COMPUTING, 2022, 2022