Evaluation of cybersickness in a passive walking virtual reality cognitive exercise

被引:0
|
作者
Cabral, Anne [1 ]
Choudhury, Nusrat [1 ]
Proulx, Catherine [1 ]
Harmouche, Rola [1 ]
Kohlenberg, Elicia [1 ]
Debergue, Patricia [1 ]
机构
[1] Natl Res Council Canada, Med Devices Res Ctr, Simulat & Digital Hlth, Boucherville, PQ, Canada
关键词
Virtual Reality; Cybersickness; Cognitive; Motion Sickness Susceptibility; Fast Motion Sickness Scale; Simulator Sickness Questionnaire; MOTION SICKNESS; REHABILITATION; ENVIRONMENT;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
bWell is an interactive immersive research platform targeting cognitive assessment and remediation, developed at the National Research Council Canada. Following a common need from collaborators for scenes with user being passively displaced while seated, the present study evaluates the tolerability of a stroll scenario with imposed head movement while the participant is physically seated. Twenty-six healthy adults performed three exercises containing linear and sinusoidal walking vection with or without an attention task forcing yaw head movement. Results indicate that the system is generally well tolerated. There was a significant difference in reported cybersickness symptoms between the different exercises with a higher level of symptoms reported when angular acceleration was present. With regards to the severity of the symptoms, no obvious link has been observed. The progression of symptoms was not always linear and could be grouped in three different profiles: 1) constant, 2) progression followed by either a plateau or regression and 3) continuous progression. These findings extend the design possibilities and opportunity for bWell cognitive exercises to include more challenging motion patterns, including passive displacement and angular visual scanning with a more vulnerable population.
引用
收藏
页码:59 / 64
页数:6
相关论文
共 50 条
  • [31] Comparing cybersickness in virtual reality and mixed reality head-mounted displays
    Kirollos, Ramy
    Merchant, Wasim
    FRONTIERS IN VIRTUAL REALITY, 2023, 4
  • [32] Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
    Farmani, Yasin
    Teather, Robert J.
    VIRTUAL REALITY, 2020, 24 (04) : 645 - 664
  • [33] Walking in Augmented Reality: an experimental evaluation by playing with a virtual hopscotch
    Chessa, Manuela
    Solari, Fabio
    ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 143 - 148
  • [34] A Testbed for Studying Cybersickness and its Mitigation in Immersive Virtual Reality
    Calandra, Davide
    Lamberti, Fabrizio
    IEEE Transactions on Visualization and Computer Graphics, 2024, 30 (12) : 7788 - 7805
  • [35] Presenting Your Products in Virtual Reality: Do not Underestimate Cybersickness
    Israel, Kai
    Zerres, Christopher
    Tscheulin, Dieter K.
    Buchweitz, Lea
    Korn, Oliver
    HCI IN BUSINESS, GOVERNMENT AND ORGANIZATIONS: ECOMMERCE AND CONSUMER BEHAVIOR, PT I, 2019, 11588 : 206 - 224
  • [36] Evaluating discrete viewpoint control to reduce cybersickness in virtual reality
    Yasin Farmani
    Robert J. Teather
    Virtual Reality, 2020, 24 : 645 - 664
  • [37] Modeling and Defense of Social Virtual Reality Attacks Inducing Cybersickness
    Valluripally, Samaikya
    Gulhane, Aniket
    Hoque, Khaza Anuarul
    Calyam, Prasad
    IEEE TRANSACTIONS ON DEPENDABLE AND SECURE COMPUTING, 2022, 19 (06) : 4127 - 4144
  • [38] Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation
    Tohru Kiryu
    Richard HY So
    Journal of NeuroEngineering and Rehabilitation, 4
  • [39] Reducing cybersickness by implementing texture blur in the virtual reality content
    Chen, Chen-Yu
    Chuang, Chih-Hao
    Tsai, Ting-Lan
    Chen, Hung-Wei
    Wu, Pei-Jung
    VIRTUAL REALITY, 2022, 26 (02) : 789 - 800
  • [40] Design Implications from Cybersickness and Technical Interactions in Virtual Reality
    Bockelman, Patricia S.
    Milliard, Sharlin
    Salemirad, Matin
    Valderrama, Jonathan
    Smith, Eileen
    VIRTUAL, AUGMENTED AND MIXED REALITY: MULTIMODAL INTERACTION, PT I, 2019, 11574 : 403 - 415