Board game about psychoactive drugs for visually disabled people

被引:0
|
作者
Grimaldi, Monaliza Ribeiro Mariano [1 ]
de Aguiar, Adriana Sousa Carvalho [2 ]
de Almeida, Paulo Cesar [2 ]
Lima, Morgama Mara Nogueira [1 ]
Roscoche, Kariane Gomes Cezario [3 ]
de Oliveira, Paula Marciana Pinheiro [1 ]
Soares, Francisco Mayron Morais [4 ]
Pagliuca, Lorita Marlena Freitag [5 ]
机构
[1] Univ Integracao Int Lusofonia Afro Brasileira, Acarape, CE, Brazil
[2] Univ Estadual Ceara, Fortaleza, CE, Brazil
[3] Univ Fed Parana, Curitiba, PR, Brazil
[4] Fac Uninta Itapipoca, Itapipoca, CE, Brazil
[5] Univ Fed Ceara, Fortaleza, CE, Brazil
关键词
Play and playthings; Health promotion; Learning; Illicit Drug; Education of visually disabled; STUDENTS;
D O I
10.37689/acta-ape/2022AO03053459
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
Objective: Evaluate the learning of visually disabled people after participating in an educational game about psychoactive drugs. Methods: Quasi-experimental research, conducted in an association of the blind and in an experimental laboratory of health teaching at a university, involving 60 blind people over the age of 18, blind or with low vision, literate in Braille or able to read texts with enlarged letters. The educational board game "Drugs: playing fair" was applied, which covers content on the concept, types of drugs, harms, risk factors, situations involving the use of drugs and protection/prevention factors. Learning was evaluated in an individual interview, before and after the application of the game, with questions organized by levels of complexity. Comparison of the number of hits evaluated using the McNemar test. Results: Questions of low complexity presented a significant difference (p=0.0001) in the hits after using the game and a high index of hits before and after (81.7% and 98.3%). There was no statistical difference in the medium and high complexity questions. Conclusion: The game Drugs: playing fair, significantly contributed to the learning of people with visual disabilities, representing a strategy to include individuals with disabilities in the access to information.
引用
收藏
页码:1 / 9
页数:9
相关论文
共 50 条
  • [41] CLASSIFICATION OF PSYCHOACTIVE-DRUGS BY VISUALLY EVOKED-POTENTIALS IN RABBITS BY MEANS OF MULTIPLE DISCRIMINANT-ANALYSIS - POSSIBLE WAY OF PREDICTING CLINICAL EFFICACY OF NEW PSYCHOACTIVE-DRUGS
    BOCK, PR
    POLLOCK, B
    SCHACH, S
    FUCHS, A
    LOHAUS, R
    [J]. ARZNEIMITTELFORSCHUNG-DRUG RESEARCH, 1976, 26 (07): : 1308 - 1320
  • [42] WHO CARES ABOUT DISABLED PEOPLE - (REPRINTED FROM DISABLED USA 1984-2)
    GALLAGHER, HG
    [J]. SOCIAL POLICY, 1985, 15 (04) : 18 - 20
  • [43] Prescribing of Psychoactive Drugs for Older People in Nursing Homes: An Analysis of Treatment Culture
    Shaw C.
    McCormack B.
    Hughes C.M.
    [J]. Drugs - Real World Outcomes, 2016, 3 (1) : 121 - 130
  • [44] Misuse and abuse of alcohol, illicit drugs, and psychoactive medication among older people
    Blow, FC
    Oslin, DW
    Barry, KL
    [J]. GENERATIONS, 2002, 26 (01) : 50 - 54
  • [45] Which psychoactive drugs are illegally obtained by internet? About oppidum and opema surveys
    Giovannini, B.
    Moracchini, C.
    Frauger, E.
    Nordmann, S.
    Lapeyre-Mestre, M.
    Micallef, J.
    [J]. FUNDAMENTAL & CLINICAL PHARMACOLOGY, 2011, 25 : 73 - 73
  • [46] Pain consultation with elderly patients: patient education and support about psychoactive drugs
    Gomas, J-M
    Petrognani, A.
    Tribout, D.
    Knorreck, F.
    Laffitte, S.
    Sales, E.
    [J]. DOULEUR ET ANALGESIE, 2011, 24 (04): : 207 - 213
  • [47] WHAT ARE PEOPLE'S CONCERNS ABOUT BECOMING DISABLED, AND WHAT ARE THEY WILLING TO DO ABOUT IT?
    Greene, A.
    Thach, T.
    Wiener, J.
    Khatutsky, G.
    [J]. GERONTOLOGIST, 2016, 56 : 233 - 233
  • [48] How to Control a Mobile Game A Comparison of Various Approaches for Visually Impaired People
    Dobosz, Krzysztof
    Ptak, Jakub
    [J]. COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2016, PT I, 2016, 9758 : 523 - 529
  • [49] A new game device using body-braille for visually impaired people
    Ohtsuka, Satoshi
    Sasaki, Nobuyuki
    Hasegawa, Sadao
    Harakawa, Tetsumi
    [J]. DIGITEL 2007: THE FIRST IEEE INTERNATIONAL WORKSHOP ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2007, : 197 - 199
  • [50] Design and implementation of an educational game considering issues for visually impaired people inclusion
    Valerio Neto, Luiz
    Fontoura Junior, Paulo H.
    Bordini, Rogerio A.
    Otsuka, Joice L.
    Beder, Delano M.
    [J]. SMART LEARNING ENVIRONMENTS, 2020, 7 (01)