Using multimedia for e-learning

被引:274
|
作者
Mayer, R. E. [1 ]
机构
[1] Univ Calif Santa Barbara, Dept Psychol & Brain Sci, Santa Barbara, CA 93106 USA
关键词
e-learning; instructional design; multimedia learning; science of learning; ANIMATED PEDAGOGICAL AGENTS; COGNITIVE LOAD THEORY; JUST-IN-TIME; INFORMATION PRESENTATION; SPLIT-ATTENTION; VERBAL REDUNDANCY; SPATIAL CONTIGUITY; MODALITY PRINCIPLE; EMOTIONAL DESIGN; STUDENTS LEARN;
D O I
10.1111/jcal.12197
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper reviews 12 research-based principles for how to design computer-based multimedia instructional materials to promote academic learning, starting with the multimedia principle (yielding a median effect size of d=1.67 based on five experimental comparisons), which holds that people learn better from computer-based instruction containing words and graphics rather than words alone. Principles aimed at reducing extraneous processing (i.e., cognitive processing that is unrelated to the instructional objective) include coherence (d=0.70), signalling (d=0.46), redundancy (d=0.87), spatial contiguity (d=0.79) and temporal contiguity (d=1.30). Principles for managing essential processing (i.e., mentally representing the essential material) include segmenting (d=0.70), pre-training (d=0.46) and modality (d=0.72). Principles for fostering generative processing (i.e., cognitive processing aimed at making sense of the material) include personalization (d=0.79), voice (d=0.74) and embodiment (d=0.36). Some principles have boundary conditions, such as being stronger for low- rather than high-knowledge learners.
引用
收藏
页码:403 / 423
页数:21
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