Video gaming in school children: How much is enough?

被引:36
|
作者
Pujol, Jesus [1 ,2 ]
Fenoll, Raquel [1 ]
Forns, Joan [3 ,4 ,5 ]
Harrison, Ben J. [6 ]
Martinez-Vilavella, Gerard [1 ]
Macia, Didac [1 ]
Alvarez-Pedrerol, Mar [3 ,4 ,5 ]
Blanco-Hinojo, Laura [1 ]
Gonzalez-Ortiz, Sofia [7 ]
Deus, Joan [1 ,8 ,9 ]
Sunyer, Jordi [3 ,4 ,5 ,10 ]
机构
[1] Hosp del Mar, Magnet Resonance Imaging Res Unit, Dept Radiol, Barcelona, Spain
[2] Biomed Res Ctr Network Mental Hlth CibersamG21, Barcelona, Spain
[3] Ctr Res Environm Epidemiol, Barcelona, Spain
[4] Pompeu Fabra Univ, Barcelona, Spain
[5] Biomed Res Ctr Network Epidemiol & Publ Hlth Cibe, Madrid, Spain
[6] Univ Melbourne, Dept Psychiat, Melbourne Neuropsychiat Ctr, Melbourne, Vic, Australia
[7] Hosp del Mar, Dept Radiol, Barcelona, Spain
[8] Autonomous Univ Barcelona, Guttmann Neurorehabil Inst, Barcelona, Spain
[9] Autonomous Univ Barcelona, Dept Clin & Hlth Psychol, Barcelona, Spain
[10] Hosp del Mar, Med Res Inst, Barcelona, Spain
基金
欧洲研究理事会;
关键词
FUNCTIONAL CONNECTIVITY; PROSOCIAL BEHAVIOR; BRAIN PLASTICITY; MEMORY; AGGRESSION; SYSTEMS;
D O I
10.1002/ana.24745
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
ObjectiveDespite extensive debate, the proposed benefits and risks of video gaming in young people remain to be empirically clarified, particularly as regards an optimal level of use. MethodsIn 2,442 children aged 7 to 11 years, we investigated relationships between weekly video game use, selected cognitive abilities, and conduct-related problems. A large subgroup of these children (n = 260) was further examined with magnetic resonance imaging approximately 1 year later to assess the impact of video gaming on brain structure and function. ResultsPlaying video games for 1 hour per week was associated with faster and more consistent psychomotor responses to visual stimulation. Remarkably, no further change in motor speed was identified in children playing >2 hours per week. By comparison, the weekly time spent gaming was steadily associated with conduct problems, peer conflicts, and reduced prosocial abilities. These negative implications were clearly visible only in children at the extreme of our game-playing distribution, with 9 hours or more of video gaming per week. At a neural level, changes associated with gaming were most evident in basal ganglia white matter and functional connectivity. InterpretationSignificantly better visuomotor skills can be seen in school children playing video games, even with relatively small amounts of use. Frequent weekly use, by contrast, was associated with conduct problems. Further studies are needed to determine whether moderate video gaming causes improved visuomotor skills and whether excessive video gaming causes conduct problems, or whether children who already have these characteristics simply play more video games. Ann Neurol 2016;80:424-433
引用
收藏
页码:424 / 433
页数:10
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