Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?

被引:0
|
作者
Batmaz, Anil Ufuk [1 ]
Machuca, Mayra Donaji Barrera [1 ]
Duc Minh Pham [1 ]
Stuerzlinger, Wolfgang [1 ]
机构
[1] Simon Fraser Univ, Sch Interact Arts Technol, Burnaby, BC, Canada
关键词
3D pointing; virtual hand; selection; Fitts Law; AR; VR; DEPTH JUDGMENTS; PERCEPTION; PERFORMANCE; MOVEMENTS; MOTION; ACCOMMODATION; DISPARITY; CHILDREN;
D O I
10.1109/vr.2019.8797975
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Most AR and VR headsets use stereoscopic displays to show virtual objects in 3D. However, the limitations of current stereo display systems affect depth perception through conflicting depth cues, which then also affect virtual hand interaction in peri-personal space, i.e., within arm's reach. We performed a Fitts' law experiment to better understand the impact of stereo display deficiencies of AR and VR headsets on pointing at close-by targets arranged laterally or along the line of sight. According to our results, the movement direction and the corresponding change in target depth affect pointing time and throughput; subjects' movements towards/away from their head were slower and less accurate than their lateral movements (left/right). However, even though subjects moved faster in AR, we did not observe a significant difference for pointing performance between AR and VR headsets, which means that previously identified differences in depth perception between these platforms seem to have no strong effect on interaction. Our results also help 3D user interface designers understand how changes in target depth affect users' performance in different movement directions in AR and VR.
引用
收藏
页码:585 / 592
页数:8
相关论文
共 50 条
  • [21] Stereo panorama imaging and display for 3D VR system
    Huang, Fay
    Lin, Zhi-Hao
    CISP 2008: FIRST INTERNATIONAL CONGRESS ON IMAGE AND SIGNAL PROCESSING, VOL 3, PROCEEDINGS, 2008, : 796 - 800
  • [22] Recording stereoscopic 3D neurosurgery with a head-mounted 3D camera system
    Lee, Brian
    Chen, Brian R.
    Chen, Beverly B.
    Lu, James Y.
    Giannotta, Steven L.
    BRITISH JOURNAL OF NEUROSURGERY, 2015, 29 (03) : 371 - 373
  • [23] Monocular 3D see-through head-mounted display via complex amplitude modulation
    Gao, Qiankun
    Liu, Juan
    Han, Jian
    Li, Xin
    OPTICS EXPRESS, 2016, 24 (15): : 17372 - 17383
  • [24] See-through 3D head-mounted display uses wavefront modulation and holographic gratings
    不详
    LASER FOCUS WORLD, 2017, 53 (05): : 10 - 10
  • [25] Integrated 3D display and imaging using dual purpose passive screen and head-mounted projectors and camera
    Soomro, Shoaib R.
    Urey, Hakan
    OPTICS EXPRESS, 2018, 26 (02): : 1161 - 1173
  • [26] Augmented Reality 3D Display Using Head-Mounted Projectors and Transparent Retro-reflective Screen
    Soomro, Shoaib R.
    Urey, Hakan
    ADVANCES IN DISPLAY TECHNOLOGIES VII, 2017, 10126
  • [27] Understanding Antecedents That Affect Customer Evaluations of Head-Mounted Display VR Devices through Text Mining and Deep Neural Network
    Maeng, Yunho
    Lee, Choong C.
    Yun, Haejung
    JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH, 2023, 18 (03): : 1238 - 1256
  • [28] Augmenting Image-Guided Procedures through In Situ Visualization of 3D Ultrasound via a Head-Mounted Display
    von Haxthausen, Felix
    Rueger, Christoph
    Sieren, Malte Maria
    Kloeckner, Roman
    Ernst, Floris
    SENSORS, 2023, 23 (04)
  • [29] Immersive 3-D Teleoperation of a Search and Rescue Robot Using a Head-Mounted Display
    Martins, Henrique
    Ventura, Rodrigo
    2009 IEEE CONFERENCE ON EMERGING TECHNOLOGIES & FACTORY AUTOMATION (EFTA 2009), 2009,
  • [30] 3D optical see-through head-mounted display based augmented reality system and its application
    Zhang, Zhenliang
    Weng, Dongdong
    Liu, Yue
    Li, Xiang
    INTERNATIONAL CONFERENCE ON OPTICAL AND PHOTONIC ENGINEERING (ICOPEN 2015), 2015, 9524