Becoming a Gamer: Performative Construction of Gendered Gamer Identities

被引:5
|
作者
Kivijarvi, Marke [1 ]
Katila, Saija [2 ]
机构
[1] Univ Jyvaskyla, Sch Business & Econ, Mattilanniemi 2,POB 35, Jyvaskyla 40014, Finland
[2] Aalto Univ, Dept Management Studies, Sch Business, Espoo, Finland
关键词
gender; gamer identity; digital games; resistance; performativity; WOMEN; STEREOTYPE; STUDENTS;
D O I
10.1177/15554120211042260
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
This article examines how women construct their gameplay identities in relation to the hegemonic "gamer" discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler's theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations.
引用
收藏
页码:461 / 481
页数:21
相关论文
共 50 条
  • [31] Get Ready for the Gamer Generation
    Carstens, Adam
    Beck, John
    TECHTRENDS, 2005, 49 (03) : 22 - 25
  • [32] What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
    Benjamin Paaßen
    Thekla Morgenroth
    Michelle Stratemeyer
    Sex Roles, 2017, 76 : 421 - 435
  • [33] More Gamer, Less Girl: Gendered Boundaries, Tokenism, and the Cultural Persistence of Masculine Dominance
    Drenten, Jenna
    Harrison, Robert L.
    Pendarvis, Nicholas J.
    JOURNAL OF CONSUMER RESEARCH, 2023, 50 (01) : 2 - 24
  • [34] What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
    Paassen, Benjamin
    Morgenroth, Thekla
    Stratemeyer, Michelle
    SEX ROLES, 2017, 76 (7-8) : 421 - 435
  • [35] THE GENERAL ASSESSMENT OF MULTIMEDIA AND ELECTRONIC RECREATION (GAMER) SURVEY: DEVELOPMENT STRATEGY AND INITIAL FINDINGS FOR THE GAMER
    Adams, Jesse
    Langer, Julia A.
    Tarshis, Thomas P.
    JOURNAL OF THE AMERICAN ACADEMY OF CHILD AND ADOLESCENT PSYCHIATRY, 2016, 55 (10): : S254 - S255
  • [36] Get ready for the gamer generation
    Adam Carstens
    John Beck
    TechTrends, 2005, 49 (3) : 22 - 25
  • [37] The Gamer Who Became Me
    Lobuts, John, Jr.
    SIMULATION & GAMING, 2011, 42 (03) : 359 - 371
  • [38] What does the gamer do?
    Davnall, Rebecca
    ETHICS AND INFORMATION TECHNOLOGY, 2021, 23 (03) : 225 - 237
  • [39] A Comparative Study on Differences about Sustained Attention in Gamer and Non-Gamer Adolescents
    Cerda Burgos, Nestor Matias
    Graciela Korzeniowski, Celina
    ACTA PSIQUIATRICA Y PSICOLOGICA DE AMERICA LATINA, 2018, 64 (04) : 228 - 240
  • [40] Rhythm gamer's pad
    Maya, Yuka
    Sato, Hidetsugu
    BMJ-BRITISH MEDICAL JOURNAL, 2023, 381