Becoming a Gamer: Performative Construction of Gendered Gamer Identities

被引:5
|
作者
Kivijarvi, Marke [1 ]
Katila, Saija [2 ]
机构
[1] Univ Jyvaskyla, Sch Business & Econ, Mattilanniemi 2,POB 35, Jyvaskyla 40014, Finland
[2] Aalto Univ, Dept Management Studies, Sch Business, Espoo, Finland
关键词
gender; gamer identity; digital games; resistance; performativity; WOMEN; STEREOTYPE; STUDENTS;
D O I
10.1177/15554120211042260
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
This article examines how women construct their gameplay identities in relation to the hegemonic "gamer" discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler's theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations.
引用
收藏
页码:461 / 481
页数:21
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