Artificial ants and dynamical adaptation of accessible games level

被引:0
|
作者
Sepchat, Alexis [1 ]
Clair, Romain [1 ]
Monmarche, Nicolas [1 ]
Slimane, Mohamed [1 ]
机构
[1] Univ Tours, Lab Informat, F-37041 Tours, France
关键词
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Designing a relevant; artificial intelligence engine for video games does not; always consist; ill finding, best solution (best opponent, best path, etc.), it call sometimes consist ill providing the player with the best gaining experience, and this can be a, compromise between being strong enough to give ail interesting challenge, and not being too strong so that the player can never will. This game tuning is particularly prominent in case of games for impaired children: they need to be encouraged more than others, and their tiredness can occur quickly a game that does not fit to their level. In this paper, We focus 011 self adaptation abilities of ant colonies in order to test if this kind of behavior call be ail efficient way to deal with the game level adaptation problem.
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页码:593 / +
页数:2
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