Computer Game Accessibility: From Specific Games to Accessible Games

被引:0
|
作者
Ossmann, Roland [1 ]
Archambault, Dominique [2 ]
Miesenberger, Klaus [1 ]
机构
[1] Univ Linz, Inst Integrated Study, Altenbergerstr 69, A-4040 Linz, Austria
[2] Univ Paris 06, Paris 5, France
关键词
Games Accessibility; Disabilities; Special Needs; Assistive Technologies; Guidelines;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Computer games are very important for learning, teaching and entertainment. Therefore they are one of the most challenging applications concerning accessibility, and usability for people with disabilities. Equal access is especially critical in the context of playing together and in groups. This paper describes the different kinds of disabilities. It will show the state of the art in games accessibility research and development, the relations to software accessibility and techniques and methods which could be applied to make games accessible. Tools and guidelines for the support of game developers will also be part of this paper. Mainstreaming accessibility efforts will be discussed as the challenge of future development.
引用
收藏
页码:104 / +
页数:2
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