Methodology for Emotional Assessment of Product Design by Customers in Virtual Reality

被引:15
|
作者
Katicic, Jurica [1 ]
Haefner, Polina [1 ]
Ovtcharova, Jivka [1 ]
机构
[1] Karlsruhe Inst Technol, Inst Informat Management Engn, D-76131 Karlsruhe, Germany
关键词
Conceptual design stages - Design by customers - Emotional feedback - Immersive environment - Product developers - Psycho-physiological - Structured integration - Technological solution;
D O I
10.1162/PRES_a_00215
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The presented six-step methodology suggests a novel, integrated way of emotional assessment of future products during the early conceptual design stages by the customer. In the first step, the product developers create virtual product concepts. These will be evaluated by the lead user group, which is defined by market researchers within the second step. The third step is the design of the immersive emotional assessment environment, which combines compatible technological solutions for virtual reality and measurements of psycho-physiological data. The experiment in the fourth step consists of preparation and calibration sub-steps and of the product case scenario. After completing the statistical analysis of the experimental results in the fifth step, the variant space is reduced in a customer-centered way. The goal of this methodology is to provide relevant emotional customer feedback during the interactive experience of only virtually existing conceptual product designs at very early development stages and thus to identify emotionally suitable designs. Its novelty aspect lies in the holistic approach through the structured integration of experts from the areas of product development, marketing, virtual reality, and psychology. The presented validation study proved the coherence of the methodology. Furthermore, it showed clear preferences for the application of simple interaction gestures, the PA emotional model, and the measurement of psycho-physiological parametersespecially the zygomaticus major muscle activityas suitable state-of-the-art solutions for capturing relevant customer emotional feedback in an immersive environment.
引用
收藏
页码:62 / 73
页数:12
相关论文
共 50 条
  • [1] A CONSTRAINT-BASED METHODOLOGY FOR PRODUCT DESIGN WITH VIRTUAL REALITY
    Zhong, Yongmin
    Yuan, Xiaobu
    Ma, Weiyin
    Shirinzadeh, Bitan
    [J]. INTELLIGENT AUTOMATION AND SOFT COMPUTING, 2009, 15 (02): : 151 - 165
  • [2] Virtual reality in product evaluations with potential customers:: An exploratory study comparing virtual reality with conventional product representations
    Söderman, M
    [J]. JOURNAL OF ENGINEERING DESIGN, 2005, 16 (03) : 311 - 328
  • [3] A design methodology for affective Virtual Reality
    Dozio, Nicolo
    Marcolin, Federica
    Scurati, Giulia Wally
    Ulrich, Luca
    Nonis, Francesca
    Vezzetti, Enrico
    Marsocci, Gabriele
    La Rosa, Alba
    Ferrise, Francesco
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2022, 162
  • [4] A design methodology for affective Virtual Reality
    Dozio, Nicoló
    Marcolin, Federica
    Scurati, Giulia Wally
    Ulrich, Luca
    Nonis, Francesca
    Vezzetti, Enrico
    Marsocci, Gabriele
    La Rosa, Alba
    Ferrise, Francesco
    [J]. International Journal of Human Computer Studies, 2022, 162
  • [5] Product Design Using Virtual Reality
    Ansal, V
    Shruthi, M.
    D'Mello, Grynal
    Antony, Subhin
    Sharath, I. C.
    [J]. SECOND INTERNATIONAL CONFERENCE ON COMPUTER NETWORKS AND COMMUNICATION TECHNOLOGIES, ICCNCT 2019, 2020, 44 : 927 - 935
  • [6] Tangible virtual reality for product design
    Horvath, I.
    [J]. VIRTUAL AND RAPID MANUFACTURING: ADVANCED RESEARCH IN VIRTUAL AND RAPID PROTOTYPING, 2008, : 35 - 46
  • [7] Applications of virtual reality in product design evaluation
    Ye, Jilin
    Badiyani, Saurin
    Raja, Vinesh
    Schlegel, Thomas
    [J]. HUMAN-COMPUTER INTERACTION, PT 4, PROCEEDINGS: HCI APPLICATIONS AND SERVICES, 2007, 4553 : 1190 - +
  • [8] The Application of Virtual Reality Technology in Product Design
    Zhang, Bao
    Liu, Zhifeng
    Liu, Guangfu
    [J]. AUTOMATION EQUIPMENT AND SYSTEMS, PTS 1-4, 2012, 468-471 : 1349 - +
  • [9] Emotional Virtual Reality Stroop Task: Pilot Design
    Mevlevioglu, Deniz
    Tabirca, Sabin
    Murphy, David
    [J]. PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,
  • [10] A new assessment methodology for virtual reality surgical simulators
    Bayona, Sofia
    Manuel Fernandez-Arroyo, Jose
    Bayona, Pilar
    Pastor, Luis
    [J]. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2009, 20 (01) : 39 - 52