Families at play: Connecting and learning through video games.

被引:0
|
作者
Heineman, David S. [1 ]
机构
[1] Bloomsburg Univ Penn, Bloomsburg, PA 17815 USA
关键词
D O I
暂无
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
引用
收藏
页码:1116 / 1121
页数:6
相关论文
共 50 条
  • [41] Funchal 500 years: Learning Through Role Play Games
    Baptista, Ricardo
    de Cardalho, Carlos Vaz
    2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 25 - +
  • [42] Learning through improvisational play: design strategies for serious games
    Costello, Brigid Mary
    2019 IEEE 7TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2019,
  • [43] Robot to Play Video Games Together
    Kanda, Shogo
    Kanbara, Masayuki
    Sawabe, Taishi
    Fujimoto, Yuichiro
    Kato, Hirokazu
    PROCEEDINGS OF THE 11TH CONFERENCE ON HUMAN-AGENT INTERACTION, HAI 2023, 2023, : 238 - 245
  • [44] Cutting class to play video games
    Ward, Michael R.
    INFORMATION ECONOMICS AND POLICY, 2018, 42 : 11 - 19
  • [45] Is it wrong to play violent video games?
    McCormick M.
    Ethics and Information Technology, 2001, 3 (04) : 277 - 287
  • [46] Music in Video Games: Studying Play
    Kamp, Michiel
    MUSIC SOUND AND THE MOVING IMAGE, 2016, 10 (02) : 207 - 214
  • [47] Video Games Play or "Playlike Activity"?
    Primack, Brian A.
    AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2009, 37 (04) : 379 - 380
  • [48] "Did You Hear That?" Learning to Play Video Games from Audio Cues
    Gaina, Raluca D.
    Stephenson, Matthew
    2019 IEEE CONFERENCE ON GAMES (COG), 2019,
  • [49] Boys' and girls' use of cognitive strategy when learning to play video games
    Blumberg, FC
    Sokol, LM
    JOURNAL OF GENERAL PSYCHOLOGY, 2004, 131 (02): : 151 - 158
  • [50] Learning to Play General Video-Games via an Object Embedding Network
    Woof, William
    Chen, Ke
    PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 285 - 292