共 50 条
- [41] An experience with university students: Flipped Classroom Methodology [J]. JOURNAL OF LEARNING STYLES, 2022, 15 (29): : 47 - 59
- [42] EXPERIENCE WITH DIGITAL EDUCATIONAL TOOLS IN THE UNIVERSITY CLASSROOM [J]. 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 935 - 939
- [43] CUPS in the classroom: The George Mason University experience [J]. CHANGING ROLE OF PHYSICS DEPARTMENTS IN MODERN UNIVERSITIES - PROCEEDINGS OF INTERNATIONAL CONFERENCE ON UNDERGRADUATE PHYSICS EDUCATION, PTS 1 AND 2, 1997, (399): : 393 - 399
- [44] FLIPPED CLASSROOM: AN EXPERIENCE OF INNOVATION IN THE UNIVERSITY TRAINING [J]. INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 5219 - 5228
- [45] Innovative didactic methodology: an experience in the university classroom [J]. REVISTA IBEROAMERICANA DE EDUCACION, 2009, 48 (02):
- [47] INVERTED CLASSROOM CONSIDERATION AND GAMIFICATION [J]. REVISTA UNIVERSIDAD Y SOCIEDAD, 2021, 13 (03): : 497 - 504
- [48] GAMIFICATION WITHIN THE ENGLISH CLASSROOM [J]. INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 733 - 741
- [49] INCLUSION OF THE "ESCAPE ROOM" EXPERIENCE AS A LEARNING METHODOLOGY IN LABORATORY PRACTICES [J]. 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND SOCIAL SCIENCES (INTCESS 2020), 2020, : 1173 - 1178
- [50] A Digital Mindset for the Society 5.0: Experience an Online Escape Room [J]. INNOVATIONS IN LEARNING AND TECHNOLOGY FOR THE WORKPLACE AND HIGHER EDUCATION, 2022, 349 : 290 - 303