THE IMPACT OF 3D SERIOUS GAMES ON CULTURAL EDUCATION

被引:0
|
作者
Alexandri, A. [1 ]
Drosos, V. [1 ]
Tsolis, D. [1 ]
Alexakos, C. [1 ]
机构
[1] Univ Patras, Patras, Greece
关键词
Serious Games; Cultural Education; 3D Games; primary and secondary education;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The last years, the use of Serious Games for the learning of History and Culture is widespread. Serious Games is a group of digital games that aim to learning in an entertaining way. Research studies have resulted that cooperation among teachers, students and game developers is important factor for the implementation of games of good quality. Especially when the targeted learners are children and teenagers, the graphical user interface (GUI) and user experience (UX) is one of the most important features of serious games. An educational game must be attractive and reach the levels of experience of the entertainment digital games, with which the children today are most familiar. The paper focuses on the overall evaluation of a 3D digital game. Its development is based on learning theories of constructivism of Piaget and social constructivism of Vygotsky regarding the implementation of an educational serious digital game. The students are involved in the game where they are able to take a tour of "El Greco's Travels and Artwork". The analysis of the questionnaire results coincides with the results found in other similar works. Indeed, the use of digital games in cultural education aims at better learning and enforce their motivation to learn more about a specific subject.
引用
收藏
页码:7816 / 7822
页数:7
相关论文
共 50 条
  • [1] EVALUATING 3D SERIOUS GAMES ON CULTURAL EDUCATION
    Drosos, Vangelis
    Alexakos, Christos
    Alexandri, Athansia
    Tsolis, Dimitris
    [J]. 2018 9TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2018, : 286 - 290
  • [2] A 3D Serious Game For Cultural Education
    Drosos, Vangelis
    Alexandri, Athanasia
    Tsolis, Dimitris
    Alexakos, Christos
    [J]. 2017 8TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS & APPLICATIONS (IISA), 2017, : 111 - 115
  • [3] Cultural influences moderating learners' adoption of serious 3D games for managerial learning
    Siala, Haytham
    Kutsch, Elmar
    Jagger, Suzy
    [J]. INFORMATION TECHNOLOGY & PEOPLE, 2020, 33 (02) : 424 - 455
  • [4] EXPLOITING TEXTURED 3D MODELS FOR DEVELOPING SERIOUS GAMES
    Kontogianni, G.
    Georgopoulos, A.
    [J]. 25TH INTERNATIONAL CIPA SYMPOSIUM 2015, 2015, 40-5 (W7): : 249 - 255
  • [5] The wise cursor: assisted selection in 3D serious games
    Moya, Sergio
    Grau, Sergi
    Tost, Dani
    [J]. VISUAL COMPUTER, 2013, 29 (6-8): : 795 - 804
  • [6] The wise cursor: assisted selection in 3D serious games
    Sergio Moya
    Sergi Grau
    Dani Tost
    [J]. The Visual Computer, 2013, 29 : 795 - 804
  • [7] Interactive Graphical Design of 3D Serious Neurorehabilitation Games
    Moya, Sergio
    Tost, Dani
    Grau, Sergi
    [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2012, 21 (01): : 58 - 68
  • [8] Serious games for digital tablets as an introduction to 3D modeling and printing
    Luis Saorin, Jose
    Meier, Cecile
    De La Torre Cantero, Jorge
    Melian Diaz, Damari
    Rivero, David
    [J]. EDUCATION IN THE KNOWLEDGE SOCIETY, 2015, 16 (02): : 129 - 140
  • [9] Visual Realism in 3D Serious Games for Learning: A Case Study
    Wattanasoontorn, Voravika
    Magdics, Milan
    Sbert, Mateu
    [J]. IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS, 2013, : 24 - 33
  • [10] Designing and Deploying 3D Collaborative Games in Education
    Mavridis, Apostolos
    Tsiatsos, Thrasyvoulos
    Terzidou, Theodouli
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2016, 6 (01) : 43 - 57