Playing FPS Games With Environment-Aware Hierarchical Reinforcement Learning

被引:0
|
作者
Song, Shihong
Weng, Jiayi
Su, Hang
Yan, Dong
Zou, Haosheng
Zhu, Jun [1 ]
机构
[1] Tsinghua Univ, Inst AI, Beijing, Peoples R China
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Learning rational behaviors in First-person-shooter (FPS) games is a challenging task for Reinforcement Learning (RL) with the primary difficulties of huge action space and insufficient exploration. To address this, we propose a hierarchical agent based on combined options with intrinsic rewards to drive exploration. Specifically, we present a hierarchical model that works in a manager-worker fashion over two levels of hierarchy. The high-level manager learns a policy over options, and the low-level workers, motivated by intrinsic reward, learn to execute the options. Performance is further improved with environmental signals appropriately harnessed. Extensive experiments demonstrate that our trained bot significantly outperforms the alternative RL-based models on FPS games requiring maze solving and combat skills, etc. Notably, we achieved first place in VDAIC 2018 Track(1)(1).
引用
收藏
页码:3475 / 3482
页数:8
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