Virtual tennis: A hybrid distributed virtual reality environment with fishtank vs. HMD

被引:5
|
作者
Asutay, AV [1 ]
Indugula, AP [1 ]
Borst, CW [1 ]
机构
[1] Univ Louisiana, Ctr Adv Comp Studies Dept, Lafayette, LA 70504 USA
关键词
D O I
10.1109/DISTRA.2005.44
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In this paper, we present our networked virtual tennis game that has been developed as a hybrid framework with head-mounted display and fishtank virtual reality systems. The paper reports the findings of a hybrid collaboration task which compared the two systems based on their egocentric and exocentric features. The focus of the study was on the strengths and weaknesses in each system for the given particular task: How do users perform in each system? And how might each system complement the others for teamwork? We report on localization error and correct hit percentage results that were obtained during trials with the two types of systems. These results suggest that head-mounted displays with egocentric features allow more accurate spatial localization and the fishtank displays with exocentric features provide better cues for time synchronization events.
引用
收藏
页码:213 / 220
页数:8
相关论文
共 50 条
  • [21] Expert Performance in the Examination of Interior Surfaces in an Automobile: Virtual Reality vs. Reality
    Tesch, Alexander
    Doerner, Ralf
    MM '20: PROCEEDINGS OF THE 28TH ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, 2020, : 2673 - 2681
  • [22] Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality
    Lee, Hyeopwoo
    Kim, Hyejin
    Monteiro, Diego Vilela
    Goh, Youngnoh
    Han, Daseong
    Liang, Hai-Ning
    Yang, Hyun Seung
    Jung, Jinki
    2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2019, : 318 - 327
  • [23] Virtual reality on distributed system
    Tian, JY
    Ma, ZR
    1997 IEEE INTERNATIONAL CONFERENCE ON INTELLIGENT PROCESSING SYSTEMS, VOLS 1 & 2, 1997, : 1747 - 1751
  • [24] Evaluation of the iflecnlune of training in an immersive virtual reality environment on sports skills in table tennis
    Skopek, Martin
    Heidler, Josef
    Balko, Stefan
    Vojtikova, Lenka
    Ulrichova, Radka
    BALTIC JOURNAL OF HEALTH AND PHYSICAL ACTIVITY, 2024, 16 (03)
  • [25] Exploring the Potential of Virtual Reality in Table Tennis Training through Hybrid Motion Capture
    Shen H.
    Computer-Aided Design and Applications, 2023, 20 (S14): : 179 - 191
  • [26] Feasibility and Acceptability of Virtual Escape Room Simulations for Novice Anesthesia Learners in Augmented vs. Virtual Reality
    Vladinov, Greta M.
    Foronda, Cynthia
    CLINICAL SIMULATION IN NURSING, 2024, 92
  • [27] Virtual Traffic Environment Based on Virtual Reality Technology
    Zhang Junyou
    Du Hongtao
    EBM 2010: INTERNATIONAL CONFERENCE ON ENGINEERING AND BUSINESS MANAGEMENT, VOLS 1-8, 2010, : 3041 - 3044
  • [28] AVRA: virtual learning environment with virtual reality capabilities
    Domingueti, Daniel B.
    Dias, Diego R. C.
    Carvalho, Darlinton B. F.
    2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020), 2020, : 102 - 110
  • [29] Virtual Reality Navigation System in Virtual Mall Environment
    Herumurti, Darlis
    Yuniarti, Anny
    Kuswardayan, Imam
    Khotimah, Wijayanti Nurul
    Widyananda, Wahyu
    PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON COMMUNICATION AND INFORMATION PROCESSING (ICCIP 2017), 2017, : 209 - 213
  • [30] Strengthening the perception of the virtual worlds in a virtual reality environment
    Polap, Dawid
    Kesik, Karolina
    Winnicka, Alicja
    Wozniak, Marcin
    ISA TRANSACTIONS, 2020, 102 : 397 - 406