Improving Robustness of Shoulder Gesture Recognition Using Kinect V2 Method for Real-Time Movements

被引:1
|
作者
Chandrasekhar, S. [1 ]
Mhala, N. N. [2 ]
机构
[1] Bapurao Deshmukh Coll Engn, Wardha 442102, Maharashtra, India
[2] Govt Polytech Coll Thane, Thana 442102, Maharashtra, India
关键词
Kinect V2 system; Gesture recognition; Image fusion; Human-computer interaction;
D O I
10.1007/978-981-32-9690-9_4
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Shoulder motion acknowledgment is a vital point in human-PC collaboration. Notwithstanding, a large portion of the current strategies are muddled and tedious, which constrains the utilization of hand motion acknowledgment conditions progressively. In this paper, we propose an information combination based shoulder motion acknowledgment demonstrated by melding profundity data and skeleton information. In light of the exact division and following Kinect V2, the system working can accomplish ongoing execution, which is quicker than a portion of the best in class techniques. Dynamic Region Segmentation is presented. This paper deals with the recognition of shoulder movements. This guarantees its utilization in various certifiable human-PC cooperation errands and improves the use in real time without any restrictions in terms of distance.
引用
收藏
页码:31 / 40
页数:10
相关论文
共 50 条
  • [21] Improving real-time hand gesture recognition with semantic segmentation
    Benitez-Garcia, Gibran
    Prudente-Tixteco, Lidia
    Castro-Madrid, Luis Carlos
    Toscano-Medina, Rocio
    Olivares-Mercado, Jesus
    Sanchez-Perez, Gabriel
    Villalba, Luis Javier Garcia
    Sensors (Switzerland), 2021, 21 (02): : 1 - 16
  • [22] Improving Real-Time Hand Gesture Recognition with Semantic Segmentation
    Benitez-Garcia, Gibran
    Prudente-Tixteco, Lidia
    Castro-Madrid, Luis Carlos
    Toscano-Medina, Rocio
    Olivares-Mercado, Jesus
    Sanchez-Perez, Gabriel
    Villalba, Luis Javier Garcia
    SENSORS, 2021, 21 (02) : 1 - 16
  • [23] Development of Real-Time Hand Gesture Recognition for Tabletop Holographic Display Interaction Using Azure Kinect
    Lee, Chanhwi
    Kim, Jaehan
    Cho, Seoungbae
    Kim, Jinwoong
    Yoo, Jisang
    Kwon, Soonchul
    SENSORS, 2020, 20 (16) : 1 - 13
  • [24] Design and Validation of Rule-Based Expert System by Using Kinect V2 for Real-Time Athlete Support
    Orucu, Serkan
    Selek, Murat
    APPLIED SCIENCES-BASEL, 2020, 10 (02):
  • [25] Facial Recognition and Recall Using Kinect V2 for Patient Verification
    Silverstein, E.
    Snyder, M.
    MEDICAL PHYSICS, 2016, 43 (06) : 3718 - 3718
  • [26] Real-Time 3-D Motion Gesture Recognition using Kinect2 as Basis for Traditional Dance Scripting
    Emanuel, Andi W. R.
    Widjaja, Andreas
    2018 INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND INFORMATION SYSTEMS (ICACSIS), 2018, : 379 - 383
  • [27] Novel Hybrid Method for Human Posture Recognition Based on Kinect V2
    Li, Bo
    Bai, Baoxing
    Han, Cheng
    Long, Han
    Zhao, Lin
    COMPUTER VISION, PT I, 2017, 771 : 331 - 342
  • [28] A real-time recognition method of static gesture based on DSSD
    Yong Zhang
    Wenjun Zhou
    Yujie Wang
    Linjia Xu
    Multimedia Tools and Applications, 2020, 79 : 17445 - 17461
  • [29] A real-time recognition method of static gesture based on DSSD
    Zhang, Yong
    Zhou, Wenjun
    Wang, Yujie
    Xu, Linjia
    MULTIMEDIA TOOLS AND APPLICATIONS, 2020, 79 (25-26) : 17445 - 17461
  • [30] Poster: Real-time Markerless Kinect based Finger Tracking and Hand Gesture Recognition for HCI
    Kulshreshth, Arun
    Zorn, Chris
    LaViola, Joseph J., Jr.
    2013 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2013, : 187 - 188