Real-Time Mixed Reality Rendering for Underwater 360° Videos

被引:6
|
作者
Thompson, Stephen [1 ]
Chalmers, Andrew [1 ]
Rhee, Taehyun [1 ]
机构
[1] Victoria Univ Wellington, Computat Media Innovat Ctr, Wellington, New Zealand
关键词
Computing methodologies; Graphics systems and interfaces; Mixed / augmented reality; IRRADIANCE; RADIANCE;
D O I
10.1109/ISMAR.2019.00-24
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present a novel mixed reality (MR) rendering and composition solution that illuminates and blends virtual objects into underwater 360 degrees videos (360-video) in real-time. Real-time underwater lighting (caustics, god rays, fog, and particulates) were developed to improve the overall lighting and blending quality. We also provide a MR toolkit, an interface to tune the parameters of the underwater lighting so the user can match the lighting observed in the 360-video. Our image based lighting provides automatic ambient and high frequency underwater lighting. This ensures that the virtual objects are lit and blend similarly to each frame of the video semi-automatically and in real-time. We conducted a user study by having participants rate our method based on the visual quality and presence using a five point Likert Scale. The results show that our underwater lighting is preferred over no underwater effects or using naive ambient lighting. We also have a few takeaways on what elements of our underwater lighting and interaction have a significant impact on visual quality and presence in underwater MR.
引用
收藏
页码:74 / 82
页数:9
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