Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke

被引:45
|
作者
Kim, Nara [1 ]
Park, YuHyung [1 ]
Lee, Byoung-Hee [2 ]
机构
[1] Sahmyook Univ, Grad Sch Phys Therapy, Seoul 139742, South Korea
[2] Sahmyook Univ, Dept Phys Therapy, Seoul 139742, South Korea
关键词
Stroke rehabilitation; Community-based virtual reality; Balance; FUNCTIONAL ELECTRIC-STIMULATION; RANDOMIZED CONTROLLED-TRIAL; AUGMENTED REALITY; FORCE PLATFORM; GAIT; REHABILITATION; POPULATION; POSTSTROKE; EXERCISE; EFFICACY;
D O I
10.1589/jpts.27.655
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
[Purpose] We aimed to examine the effectiveness of a community-based virtual reality treadmill training (CVRTT) program on static balance abilities in patients with stroke. [Subjects and Methods] Patients (n = 20) who suffered a stroke at least 6 months prior to the study were recruited. All subjects underwent conventional physical therapy for 60 min/day, 5 days/week, for 4 weeks. Additionally, the CVRTT group underwent community-based virtual reality scene exposure combined with treadmill training for 30 min/day, 3 days/week, for 4 weeks, whereas the control group underwent conventional physical therapy, including muscle strengthening, balance training, and indoor and outdoor gait training, for 30 min/day, 3 days/week, for 4 weeks. Outcome measurements included the anteroposterior, mediolateral, and total postural sway path lengths and speed, which were recorded using the Balancia Software on a Wii Fit (TM) balance board. [Results] The postural sway speed and anteroposterior and total postural sway path lengths were significantly decreased in the CVRTT group. Overall, the CVRTT group showed significantly greater improvement than the control group. [Conclusions] The present study results can be used to support the use of CVRTT for effectively improving balance in stroke patients. Moreover, we determined that a CVRTT program for stroke patients is both feasible and suitable.
引用
收藏
页码:655 / 658
页数:4
相关论文
共 50 条
  • [11] Gait and balance training using virtual reality is more effective for improving gait and balance ability after stroke than conventional training without virtual reality
    Fung, Joyce
    JOURNAL OF PHYSIOTHERAPY, 2017, 63 (02) : 114 - 114
  • [12] The Effects of Virtual Reality-based Balance Training on Balance of the Elderly
    Cho, Gyeong Hee
    Hwangbo, Gak
    Shin, Hyung Soo
    JOURNAL OF PHYSICAL THERAPY SCIENCE, 2014, 26 (04) : 615 - 617
  • [13] Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis
    de Rooij, Ilona J. M.
    de Port, Ingrid G. L. van
    Meijer, Jan-Willem G.
    PHYSICAL THERAPY, 2016, 96 (12): : 1905 - 1918
  • [14] Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients
    Cho, Ki Hun
    Lee, Kyoung Jin
    Song, Chang Ho
    TOHOKU JOURNAL OF EXPERIMENTAL MEDICINE, 2012, 228 (01): : 69 - 74
  • [15] Community-based pedestrian safety training in virtual reality: A pragmatic trial
    Schwebel, David C.
    Combs, Tabitha
    Rodriguez, Daniel
    Severson, Joan
    Sisiopiku, Virginia
    ACCIDENT ANALYSIS AND PREVENTION, 2016, 86 : 9 - 15
  • [16] The Effects of Visual Feedback Training on Sitting Balance Ability and Visual Perception of Patients with Chronic Stroke
    Lee, Seok Won
    Shin, Doo Chul
    Song, Chang Ho
    JOURNAL OF PHYSICAL THERAPY SCIENCE, 2013, 25 (05) : 635 - 639
  • [17] Effects of inspiratory muscle training on balance ability and abdominal muscle thickness in chronic stroke patients
    Oh, Dongha
    Kim, Gayeong
    Lee, Wanhee
    Shin, Mary Myong Sook
    JOURNAL OF PHYSICAL THERAPY SCIENCE, 2016, 28 (01) : 107 - 111
  • [18] Evaluation Of The Rehabilitation Effects On Balance With Virtual Reality Games For Patients With Stroke
    Lee, Hsinchieh
    Chang, Ching-I
    Lin, Chueh-Ho
    Sung, Wen-Hsu
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2016, 48 (05): : 399 - 399
  • [19] Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
    Park, Yu-Hyung
    Lee, Chi-Ho
    Lee, Byoung-Hee
    JOURNAL OF EXERCISE REHABILITATION, 2013, 9 (05) : 489 - 494
  • [20] Effects of Balance Training Using a Virtual Reality Program in Hemiplegic Patients
    Kwon, Jung-Ah
    Shin, Yoon-Kyum
    Kim, Deok-Ju
    Cho, Sung-Rae
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2022, 19 (05)