Performance of WebGL standard for displaying 3D applications on mobile devices

被引:0
|
作者
Cristina Florez, Carla [1 ]
Quevedo, Washington [2 ]
Galora, Francisco J. [3 ]
Toasa, Renato M. [1 ]
机构
[1] Univ Tecnol Israel, Quito, Ecuador
[2] Univ Fuerzas Armadas Quito, Quito, Ecuador
[3] Univ Int La Rioja, Logrono, La Rioja, Spain
关键词
WebGL; 3D model; performance; browsers; devices;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The development of 3D applications for consumption in browsers involves the use of the WebGL standard, whose performance determines the user experience and portability for mobile devices. In this context, this paper proposes to analyze the performance of a 3D application that uses the WebGL standard to run in browsers, taking into account mobile devices. Initial results show that the use of compression formats, connection speeds and browsers influence the loading times, performance and build size of the project. Thus, the user experience can be acceptable or deplorable.
引用
收藏
页数:6
相关论文
共 50 条
  • [41] Stylistic line drawings of 3D models on mobile devices
    Huang, Yuezhu
    Yang, Chenglei
    Meng, Xiangxu
    Zhang, Qian
    [J]. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2007, 19 (08): : 1075 - 1079
  • [42] STREAMING 3D MESHES OVER THIN MOBILE DEVICES
    Maamar, Haifa Raja
    Boukerche, Azzedine
    Petriu, Emil
    [J]. IEEE WIRELESS COMMUNICATIONS, 2013, 20 (03) : 136 - 142
  • [43] Multiview video service framework for 3D mobile devices
    Kwon, Junsup
    Kim, Manbae
    Choi, Changyeol
    [J]. 2008 FOURTH INTERNATIONAL CONFERENCE ON INTELLIGENT INFORMATION HIDING AND MULTIMEDIA SIGNAL PROCESSING, PROCEEDINGS, 2008, : 1231 - 1234
  • [44] Experiencing real 3D gestural interaction with mobile devices
    Yousefi, Shahrouz
    Kondori, Farid Abedan
    Li, Haibo
    [J]. PATTERN RECOGNITION LETTERS, 2013, 34 (08) : 912 - 921
  • [45] Real Time Recognition of 3D Gestures in Mobile Devices
    Janaki, Sethu V. M.
    Babu, Satish
    Sreekanth, S. S.
    [J]. 2013 IEEE RECENT ADVANCES IN INTELLIGENT COMPUTATIONAL SYSTEMS (RAICS), 2013, : 149 - 152
  • [46] Interaction and visualization of 3D virtual environments on mobile devices
    Noguera, Jose M.
    Torres, Juan C.
    [J]. PERSONAL AND UBIQUITOUS COMPUTING, 2013, 17 (07) : 1485 - 1486
  • [47] MobileBrick: Building LEGO for 3D Reconstruction on Mobile Devices
    Li, Kejie
    Bian, Jia-Wang
    Castle, Robert
    Torr, Philip H. S.
    Prisacariu, Victor Adrian
    [J]. 2023 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, CVPR, 2023, : 4892 - 4901
  • [48] Mobile Devices as 3D Guides for Knowledge of Archaeological Heritage
    Noguera, Jose M.
    Segura, Rafael J.
    Ogayar, Carlos J.
    [J]. VIRTUAL ARCHAEOLOGY REVIEW, 2012, 3 (06): : 24 - 28
  • [49] Optimization Techniques for 3D Graphics Deployment on Mobile Devices
    Koskela, Timo
    Vatjus-Anttila, Jarkko
    [J]. 3D RESEARCH, 2015, 6 (01):
  • [50] Interaction and visualization of 3D virtual environments on mobile devices
    José M. Noguera
    Juan C. Torres
    [J]. Personal and Ubiquitous Computing, 2013, 17 : 1485 - 1486