Comparative study on collaborative interaction in non-immersive and immersive systems

被引:0
|
作者
Shahab, Qonita M. [1 ]
Kwon, Yong-Moo [1 ]
Ko, Heedong [1 ]
Mayangsari, Maria N. [1 ]
Yamasaki, Shoko [2 ]
Nishino, Hiroaki [2 ]
机构
[1] Korea Inst Sci & Technol, Imaging Media Res Ctr, 39-1 Hawolgok Dong, Seoul 136791, South Korea
[2] Oita Univ, Dept Comp Sci & Intelligent Syst, Oita 8701192, Japan
来源
关键词
virtual reality; simulation; virtual experience; collaborative virtual environment; haptics; immersion;
D O I
10.1117/12.733654
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This research studies the Virtual Reality simulation for collaborative interaction so that different people from different places can interact with one object concurrently. Our focus is the real-time handling of inputs from multiple users, where object's behavior is determined by the combination of the multiple inputs. Issues addressed in this research are: 1) The effects of using haptics on a collaborative interaction, 2) The possibilities of collaboration between users from different environments. We conducted user tests on our system in several cases: 1) Comparison between non-haptics and haptics collaborative interaction over LAN, 2) Comparison between non-haptics and haptics collaborative interaction over Internet, and 3) Analysis of collaborative interaction between non-immersive and immersive display environments. The case studies are the interaction of users in two cases: collaborative authoring of a 31) model by two users, and collaborative haptic interaction by multiple users. In Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects. In Virtual Stretcher, multiple users can collaborate on moving a stretcher together while feeling each other's haptic motions.
引用
收藏
页数:9
相关论文
共 50 条
  • [31] Non-Immersive method of Accelerometer calibration for mobile devices
    Priydarshi
    Nandita
    Kumar, Gude Kiran
    Senapati, A. Ashok Kumar
    Nair, Renju C.
    6TH INTERNATIONAL CONFERENCE ON COMPUTER & COMMUNICATION TECHNOLOGY (ICCCT-2015), 2015, : 292 - 296
  • [32] Comparative analysis of spatial ability in immersive and non-immersive virtual reality: the role of sense of presence, simulation sickness and cognitive load
    Thorp, Sebastian Oltedal
    Rimol, Lars Morten
    Lervik, Simon
    Evensmoen, Hallvard Roe
    Grassini, Simone
    FRONTIERS IN VIRTUAL REALITY, 2024, 5
  • [33] Improving Server and Client-Side Algorithms for Adaptive Streaming of Non-Immersive and Immersive Media
    Akcay, Mehmet N.
    MMSYS '21: PROCEEDINGS OF THE 2021 MULTIMEDIA SYSTEMS CONFERENCE, 2021, : 383 - 387
  • [34] Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
    Fanika Lukačević
    Stanko Škec
    Peter Törlind
    Mario Štorga
    Frontiers of Engineering Management, 2021, 8 : 412 - 428
  • [35] Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
    Fanika LUKA?EVI?
    Stanko ?KEC
    Peter T?RLIND
    Mario ?TORGA
    Frontiers of Engineering Management, 2021, (03) : 412 - 428
  • [36] Identifying subassemblies and understanding their functions during a design review in immersive and non-immersive virtual environments
    Lukacevic, Fanika
    Skec, Stanko
    Torlind, Peter
    Storga, Mario
    FRONTIERS OF ENGINEERING MANAGEMENT, 2021, 8 (03) : 412 - 428
  • [37] Optimising the learning process with immersive virtual reality and non-immersive virtual reality in an educational environment
    Lee, Vivian W. Y.
    Hodgson, Paula
    Chan, Chung-Shing
    Fong, Agnes
    Cheung, Sonia W. L.
    INTERNATIONAL JOURNAL OF MOBILE LEARNING AND ORGANISATION, 2020, 14 (01) : 21 - 35
  • [38] Immersive Versus Non-immersive Experience: Exploring the Feasibility of Memory Assessment Through 360° Technology
    Ventura, Sara
    Brivio, Eleonora
    Riva, Giuseppe
    Banos, Rosa M.
    FRONTIERS IN PSYCHOLOGY, 2019, 10
  • [39] Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interaction
    Agost, Maria-Jesus
    Vergara, Margarita
    Bayarri-Porcar, Vicente
    APPLIED SCIENCES-BASEL, 2024, 14 (11):
  • [40] Does Immersive VR Increase Learning Gain When Compared to a Non-immersive VR Learning Experience?
    Mahmoud, Khadija
    Harris, Isaac
    Yassin, Husam
    Hurkxkens, Thomas J.
    Matar, Omar K.
    Bhatia, Nitesh
    Kalkanis, Irene
    LEARNING AND COLLABORATION TECHNOLOGIES. HUMAN AND TECHNOLOGY ECOSYSTEMS, LCT 2020, PT II, 2020, 12206 : 480 - 498