共 50 条
- [31] Exploring the Role of Non-Player Characters and Gender in Player Identification [J]. PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018), 2018, : 271 - 283
- [32] Improving the Believability of Non-Player Characters in Simulations [J]. ARTIFICIAL GENERAL INTELLIGENCE PROCEEDINGS, 2009, 8 : 210 - +
- [33] PNQ: Portable Non-Player Characters with Quests [J]. 2010 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2010), 2010, : 294 - 301
- [34] Adaptive Microcell Assignment in Massively Multiplayer Online Games [J]. CGAMES'2007: PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2007, : 92 - 99
- [36] The acquisition of skill and expertise in massively multiplayer online games [J]. Educational Technology Research and Development, 2008, 56 : 557 - 574
- [37] The Impact of Virtualization on the Performance of Massively Multiplayer Online Games [J]. 2009 8TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES 2009), 2009,
- [38] Scalable collision detection for massively multiplayer online games [J]. 19th International Conference on Advanced Information Networking and Applications, Vol 1, Proceedings: AINA 2005, 2005, : 873 - 878
- [39] Enhancing grids for massively multiplayer online computer games [J]. EURO-PAR 2008 PARALLEL PROCESSING, PROCEEDINGS, 2008, 5168 : 466 - 477
- [40] Interactivity in Massively Multiplayer Online Games: A Concept Explication [J]. PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2010), 2010, : 87 - 90