Open data exploration in virtual reality: a comparative study of input technology

被引:24
|
作者
Reski, Nico [1 ]
Alissandrakis, Aris [1 ]
机构
[1] Linnaeus Univ, Dept Comp Sci & Media Technol, VRxAR Labs, Vaxjo, Sweden
关键词
Comparative study; Gamepad; Room-scale virtual reality; Virtual reality; Vision-based motion controls; 3D gestural input; SIMULATOR SICKNESS; IMMERSION;
D O I
10.1007/s10055-019-00378-w
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is able to visualize (open) data from multiple online sources in a unified interface, enabling the user to browse and explore displayed information in an immersive VR setting. We conducted a user interaction study (n=24per input technology, between-group design) to investigate experienced workload and perceived flow of interaction. Log files and observations allowed further insights and comparison of each condition. We have identified trends that indicate user preference of a visual (virtual) representation, but no clear trends regarding the application of physical controllers (over vision-based controls), in a scenario that encouraged exploration with no time limitations.
引用
收藏
页码:1 / 22
页数:22
相关论文
共 50 条
  • [41] Virtual Reality Techniques for 3D Data-Warehouse Exploration
    Hamdi, Hamza
    Verhulst, Eulalie
    Richard, Paul
    PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 2, 2017, : 75 - 83
  • [42] Exploration of Digital Media Art Creation and Teaching Mode by Integrating Virtual Reality Technology
    Tian, Yi
    Li, Jie
    JOURNAL OF ELECTRICAL SYSTEMS, 2024, 20 (09) : 1276 - 1284
  • [43] Exploration of Multimedia Perception and Virtual Reality Technology Application in Computer Aided Packaging Design
    Chen Y.
    Mu B.
    Computer-Aided Design and Applications, 2024, 21 (S25): : 141 - 155
  • [44] Comparative study of immersion technology for a virtual bicycle
    Robillard, G
    Bouchard, S
    Lapierre, J
    CYBERPSYCHOLOGY & BEHAVIOR, 2005, 8 (04): : 353 - 353
  • [45] Space Exploration and the Greenland Norse; A Comparative Study on the Application of Technology for Exploration
    Swanson, Theodore D.
    SPACE, PROPULSION & ENERGY SCIENCES INTERNATIONAL FORUM SPESIF-2009, 2009, 1103 : 407 - 413
  • [46] An Empirical Study of Open Source Virtual Reality Software Projects
    Rodriguez, Irving
    Wang, Xiaoyin
    11TH ACM/IEEE INTERNATIONAL SYMPOSIUM ON EMPIRICAL SOFTWARE ENGINEERING AND MEASUREMENT (ESEM 2017), 2017, : 474 - 475
  • [47] Virtual Reality as Educational Technology
    Popov, Stanislav
    Surchev, Stanimir
    Petkov, Todor
    Todorov, Milen
    Sotirova, Evdokia
    Sotirov, Sotir
    Bozov, Hristo
    Minkov, Minko
    Tankov, Ivaylo
    Mitkova, Magdalena
    2019 29TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE 2019), 2019,
  • [48] On the Application of Virtual Reality Technology
    Shi, Yuanwu
    Ding, Chuanfeng
    Zhou, Lili
    9TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1 AND 2, 2008, : 302 - 306
  • [49] A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation
    Kraus, Matthias
    Schaefer, Hanna
    Meschenmoser, Philipp
    Schweitzer, Daniel
    Keim, Daniel A.
    Sedlmair, Michael
    Fuchs, Johannes
    2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020), 2020, : 227 - 238
  • [50] Virtual Reality Technology for the Clinician
    Burdea, Grigore C.
    2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, : 1 - 1