Concept of a Gaming Platform for Domain-Specific User-Created Content

被引:0
|
作者
Soebke, Heinrich [1 ]
Hadlich, Christiane [1 ]
Broeker, Thomas [1 ]
Kornadt, Oliver [1 ]
机构
[1] Bauhaus Univ Weimar, Weimar, Germany
关键词
game based learning; educational gaming; architecture; framework; crowdsourcing; extensibility; modularity;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Simulation-based video gaming is a suitable educational tool to deal with the kinds of ill-structured problems which are prevalent in engineering disciplines. There is a lack of such costly video games. This paper introduces the concept for and architecture of an educational online gaming platform. The main idea of this platform is crowdsourcing: Domain experts and players contribute content by providing scenarios. This should lower the costs of development to an acceptable level. We use recently evolved principles of conventional software development to achieve a highly modular and user-extensible gaming platform.
引用
收藏
页码:759 / 766
页数:8
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