Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance

被引:15
|
作者
Cheng, Ziang [1 ]
Li, Hongdong [1 ]
Asano, Yuta [2 ]
Zheng, Yinqiang [3 ]
Sato, Imari [2 ]
机构
[1] Australian Natl Univ, Canberra, ACT, Australia
[2] Natl Inst Informat, Tokyo, Japan
[3] Univ Tokyo, Tokyo, Japan
来源
2021 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, CVPR 2021 | 2021年
关键词
PHOTOMETRIC STEREO;
D O I
10.1109/CVPR46437.2021.01596
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recovering the 3D geometry of a purely texture-less object with generally unknown surface reflectance (e.g. non-Lambertian) is regarded as a challenging task in multiview reconstruction. The major obstacle revolves around establishing cross-view correspondences where photometric constancy is violated. This paper proposes a simple and practical solution to overcome this challenge based on a co-located camera-light scanner device. Unlike existing solutions, we do not explicitly solve for correspondence. Instead, we argue the problem is generally well-posed by multi-view geometrical and photometric constraints, and can be solved from a small number of input views. We formulate the reconstruction task as a joint energy minimization over the surface geometry and reflectance. Despite this energy is highly non-convex, we develop an optimization algorithm that robustly recovers globally optimal shape and reflectance even from a random initialization. Extensive experiments on both simulated and real data have validated our method, and possible future extensions are discussed.
引用
收藏
页码:16221 / 16230
页数:10
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