Single-Player and Two-Player Buttons & Scissors Games

被引:2
|
作者
Burke, Kyle [1 ]
Demaine, Erik D. [2 ]
Gregg, Harrison [3 ]
Hearn, Robert A. [11 ]
Hesterberg, Adam [2 ]
Hoffmann, Michael [4 ]
Ito, Hiro
Kostitsyna, Irina [6 ]
Leonard, Jody [3 ]
Loeffler, Maarten [7 ]
Santiago, Aaron [3 ]
Schmidt, Christiane [5 ,8 ]
Uehara, Ryuhei [9 ]
Uno, Yushi [10 ]
Williams, Aaron [3 ]
机构
[1] Plymouth State Univ, Plymouth, NH 03264 USA
[2] MIT, Cambridge, MA 01230 USA
[3] Bard Coll Simons Rock, Great Barrington, MA 01230 USA
[4] Swiss Fed Inst Technol, Zurich, Switzerland
[5] Univ Elect Communicat, Chofu, Tokyo, Japan
[6] Univ Iibre Bruxelles, Brussels, Belgium
[7] Univ Utrecht, Utrecht, Netherlands
[8] Linkoping Univ, Norrkoping, Sweden
[9] Japan Adv Inst Sci & Technol, Nomi, Japan
[10] Osaka Prefecture Univ, Sakai, Osaka, Japan
[11] Portola Valley, Portola Valley, CA USA
关键词
D O I
10.1007/978-3-319-48532-4_6
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We study the computational complexity of the Buttons & Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for C = 2 colors but polytime solvable for C = 1. Similarly the game is NP-complete if every color is used by at most F = 4 buttons but polytime solvable for F <= 3. We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.
引用
收藏
页码:60 / 72
页数:13
相关论文
共 50 条
  • [31] ON TWO-PLAYER GAMES WITH PURE STRATEGIES ON INTERVALS [a, b] AND COMPARISONS WITH THE TWO-PLAYER, TWO-STRATEGY MATRIX CASE
    Gambarova, Zahra
    Glycopantis, Dionysius
    [J]. JOURNAL OF DYNAMICS AND GAMES, 2022, 9 (03): : 299 - 322
  • [32] Two-player stochastic games II: The case of recursive games
    Nicolas Vieille
    [J]. Israel Journal of Mathematics, 2000, 119 : 93 - 126
  • [33] Strategies for Single-Player PuyoPuyo
    Takenaga, Yasuhiko
    Shimada, Yo
    [J]. ICGA JOURNAL, 2017, 39 (02) : 87 - 101
  • [34] Two-Player Incomplete Games of Resilient Multiagent Systems
    Department of Electrical Engineering, Sepuluh Nopember Institute of Technology, Surabaya
    60111, Indonesia
    不详
    152-8552, Japan
    不详
    226-8502, Japan
    不详
    135-8548, Japan
    不详
    NY
    11201, United States
    [J]. arXiv, 1600,
  • [35] Computational complexity and communication: Coordination in two-player games
    Urbano, A
    Vila, JE
    [J]. ECONOMETRICA, 2002, 70 (05) : 1893 - 1927
  • [36] The evolution of fuzzy rules as strategies in two-player games
    West, JE
    Linster, B
    [J]. SOUTHERN ECONOMIC JOURNAL, 2003, 69 (03) : 705 - 717
  • [37] Time-bounded algorithm for two-player games
    Krad, H
    Petrakos, K
    [J]. IEEE SOUTHEASTCON 2002: PROCEEDINGS, 2002, : 312 - 316
  • [38] The equilibrium set of two-player games with complementarities is a sublattice
    Echenique, F
    [J]. ECONOMIC THEORY, 2003, 22 (04) : 903 - 905
  • [39] Uniqueness of the index for Nash equilibria of two-player games
    Srihari Govindan
    Robert Wilson
    [J]. Economic Theory, 1997, 10 : 541 - 549
  • [40] Quantum strategies for simple two-player XOR games
    Ricardo Faleiro
    [J]. Quantum Information Processing, 2020, 19