The Collaborative Gaming for Business in Pervasive Networks

被引:0
|
作者
Shibuya, Kazuhiko [1 ]
机构
[1] Univ Tsukuba, Grad Sch Business Sci, Tsukuba, Ibaraki 305, Japan
来源
UBICOMM 2010: THE FOURTH INTERNATIONAL CONFERENCE ON MOBILE UBIQUITOUS COMPUTING, SYSTEMS, SERVICES AND TECHNOLOGIES | 2010年
关键词
Collaborative Learning; Gaming; Organizational Development in Business; Ubiquitous Computation;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Ubiquitous collaboration should be provided for pervasively children and business people in not relation to their socio-economical conditions. This ubiquity is freely and openly to access various chances and resources in networked communities for global citizens. New business and knowledge based economy can be engendered by these active people. In this regard, I will discuss needs, backgrounds, design, and practices of gaming collaboration for educing business senses. It was designed as one of the network based ubiquitous collaboration (e.g. Ubiquitous Jigsaw). I will articulate the Ubiquitous Jigsaw toward organizational development in business. And finally all things considered, I introduce practices of business gaming using this collaboration.
引用
收藏
页码:219 / 224
页数:6
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