共 50 条
- [1] Learning Science Through Video Games and Simulations [J]. SCIENCE EDUCATION, 2012, 96 (03) : 566 - 568
- [3] Computational Thinking Affordances in Video Games [J]. INTERNATIONAL CONFERENCE ON COMPUTATIONAL THINKING EDUCATION (CTE 2017), 2017, : 133 - 138
- [5] Computational thinking development through creative programming in higher education [J]. INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2017, 14
- [6] Computational thinking development through creative programming in higher education [J]. International Journal of Educational Technology in Higher Education, 14
- [8] Introducing Computational Thinking through Non-Programming Science Activities [J]. SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2018, : 308 - 313
- [9] Computational thinking and programming education principles [J]. SIXTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY (TEEM'18), 2018, : 14 - 17