Programming video games and simulations in science education: exploring computational thinking through code analysis

被引:44
|
作者
Garneli, Varvara [1 ]
Chorianopoulos, Konstantinos [1 ]
机构
[1] Ionian Univ, Dept Informat, Corfu, Greece
关键词
Serious video games; simulation; computational thinking; computing education; science education; MOTIVATION; STUDENTS;
D O I
10.1080/10494820.2017.1337036
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five weeks, with two-hour sessions per week, plus two more weeks for the pretest and post-test projects. Students were taught programming concepts through a science project; one group represented the function of a basic electric circuit by creating a simulation, while the other group represented the same function by creating a video game in which a player should achieve a score in order to win. Video game construction resulted in projects with higher CT skills and more primitives, as measured through projects' code analysis. Moreover, the video-game context seems to better motivate students for future engagement with computing activities.
引用
收藏
页码:386 / 401
页数:16
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