Improved alpha-beta Pruning of Heuristic Search in game-playing Tree

被引:0
|
作者
Zhang Congpin [1 ]
Cui Jinling [1 ]
Liu Chunhong [1 ]
Xu Jiucheng [1 ]
机构
[1] Henan Normal Univ, Coll Comp & Informat Technol, Key Lab Intelligent Informat Proc, Xinxiang 453007, Peoples R China
来源
ITESS: 2008 PROCEEDINGS OF INFORMATION TECHNOLOGY AND ENVIRONMENTAL SYSTEM SCIENCES, PT 2 | 2008年
关键词
game playing; heuristic search; alpha-beta pruning;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The game playing is an import domain of heuristic search, and its procedure is represented by a special and/or tree. Alpha-beta pruning is always used for problem solving by searching the game-playing-tree. In this paper, the plan which child nodes are inserted into game-playing-tree from large value of estimation function to small one when the node of no receiving fixed ply depth is expand is proposed based on alpha-beta pruning. It improves effect of search.
引用
收藏
页码:681 / 684
页数:4
相关论文
共 50 条
  • [31] Multi-cut αβ-pruning in game-tree search
    Björnsson, Y
    Marsland, TA
    THEORETICAL COMPUTER SCIENCE, 2001, 252 (1-2) : 177 - 196
  • [32] THE GUARD HEURISTIC - LEGAL MOVE ORDERING WITH FORWARD GAME-TREE PRUNING
    KE, YF
    PARNG, TM
    ICCA JOURNAL, 1993, 16 (02): : 76 - 85
  • [33] Alpha-Beta Pruning and Althofer's Pathology-Free Negamax Algorithm
    Abdelbar, Ashraf M.
    ALGORITHMS, 2012, 5 (04): : 521 - 528
  • [34] Information-based alpha-beta search and the homicidal chauffeur
    Neller, TW
    HYBRID SYSTEMS: COMPUTATION AND CONTROL, 2002, 2289 : 323 - 336
  • [35] Pruning Playouts in Monte-Carlo Tree Search for the Game of Havannah
    Dugueperoux, Joris
    Mazyad, Ahmad
    Teytaud, Fabien
    Dehos, Julien
    COMPUTERS AND GAMES, CG 2016, 2016, 10068 : 47 - 57
  • [36] An Improved alpha-beta Transformation Method of Voltage Sag Detection
    Peng, Lin
    Chen, Minyou
    Wang, Minglin
    PROCEEDINGS OF THE FIRST INTERNATIONAL CONFERENCE ON INFORMATION SCIENCES, MACHINERY, MATERIALS AND ENERGY (ICISMME 2015), 2015, 126 : 216 - 222
  • [37] Monte Carlo Tree Search with Options for General Video Game Playing
    de Waard, Maarten
    Roijers, Diederik M.
    Bakkes, Sander C. J.
    2016 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG), 2016,
  • [38] A Rollout-Based Search Algorithm Unifying MCTS and Alpha-Beta
    Baier, Hendrik
    COMPUTER GAMES: 5TH WORKSHOP ON COMPUTER GAMES, CGW 2016, AND 5TH WORKSHOP ON GENERAL INTELLIGENCE IN GAME-PLAYING AGENTS, GIGA 2016, HELD IN CONJUNCTION WITH THE 25TH INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE, IJCAI 2016, NEW YORK, USA, JULY 9-10, 2016, 2017, 705 : 57 - 70
  • [39] An improved fuzzy alpha-beta filter for tracking a highly maneuvering target
    Dahmani, Mohammed
    Meche, Abdelkrim
    Keche, Mokhtar
    Abed-Meraim, Karim
    AEROSPACE SCIENCE AND TECHNOLOGY, 2016, 58 : 298 - 305
  • [40] Self-Adaptive Monte Carlo Tree Search in General Game Playing
    Sironi, Chiara F.
    Liu, Jialin
    Winands, Mark H. M.
    IEEE TRANSACTIONS ON GAMES, 2020, 12 (02) : 132 - 144