A Game-Based Solution for In-Home Rehabilitation

被引:3
|
作者
Gabrielli, Silvia [1 ]
Maimone, Rosa [1 ]
Costa, Cristina [1 ]
Ascolese, Antonio [2 ]
Jonsdottir, Johanna [3 ]
Klein, Wolfhard [4 ]
Bendersky, Gabriel [5 ]
机构
[1] CREATE NET, Trento, Italy
[2] Imaginary Srl, Milan, Italy
[3] Fdn Don Carlo Gnocchi Onlus, Milan, Italy
[4] Neurol Therapeut Ctr Gmundnerberg, Altmunster, Austria
[5] Edna Pasher PhD & Associates, Management Consultants, Tel Aviv, Israel
关键词
Serious games; Motor-cognitive rehabilitation; Patient-centred design; Professional clients; STROKE;
D O I
10.1007/978-3-319-19656-5_17
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered design of game environments aimed to raising patients' motivation and compliance with motor-cognitive rehabilitation programs. During the initial phase of the project a patient's client was developed to deploy five rehabilitation games through main gaming platforms and interaction devices (Kinect, LeapMotion, Sifteo Cubes). Also, a professional client was designed to enable clinicians the remote monitoring of patients' progress in home settings. We discuss main features developed for both clients that can inform the future realization of game-based solutions for upper body rehabilitation programs.
引用
收藏
页码:112 / 117
页数:6
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