A Game-Based Solution for In-Home Rehabilitation

被引:3
|
作者
Gabrielli, Silvia [1 ]
Maimone, Rosa [1 ]
Costa, Cristina [1 ]
Ascolese, Antonio [2 ]
Jonsdottir, Johanna [3 ]
Klein, Wolfhard [4 ]
Bendersky, Gabriel [5 ]
机构
[1] CREATE NET, Trento, Italy
[2] Imaginary Srl, Milan, Italy
[3] Fdn Don Carlo Gnocchi Onlus, Milan, Italy
[4] Neurol Therapeut Ctr Gmundnerberg, Altmunster, Austria
[5] Edna Pasher PhD & Associates, Management Consultants, Tel Aviv, Israel
关键词
Serious games; Motor-cognitive rehabilitation; Patient-centred design; Professional clients; STROKE;
D O I
10.1007/978-3-319-19656-5_17
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered design of game environments aimed to raising patients' motivation and compliance with motor-cognitive rehabilitation programs. During the initial phase of the project a patient's client was developed to deploy five rehabilitation games through main gaming platforms and interaction devices (Kinect, LeapMotion, Sifteo Cubes). Also, a professional client was designed to enable clinicians the remote monitoring of patients' progress in home settings. We discuss main features developed for both clients that can inform the future realization of game-based solutions for upper body rehabilitation programs.
引用
收藏
页码:112 / 117
页数:6
相关论文
共 50 条
  • [1] Neuromender::FlexiBrains A game-based remotely supervised autonomous in-home rehabilitation system for cognitive retraining of stroke survivors
    Rai, Shri
    Shiratuddin, Mohd Fairuz
    Carriedo, Mark
    Harrison, Andrew
    Saleh, Khalid
    Newton, Mike
    Herne, Robert
    Blacker, David
    Byrnes, Michelle
    2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2017,
  • [2] Game-Based Rehabilitation for Myoelectric Prosthesis Control
    Prahm, Cosima
    Vujaklija, Ivan
    Kayali, Fares
    Purgathofer, Peter
    Aszmann, Oskar C.
    JMIR SERIOUS GAMES, 2017, 5 (01):
  • [3] Prototyping Exoskeleton Interaction for Game-based Rehabilitation
    Homola, Barnabas
    Sheldon, Isabella
    Ago, Stela
    Mariani, Milton
    Hansen, John Paulin
    EXTENDED ABSTRACTS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2022, 2022,
  • [4] Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life
    Ponte, S.
    Gabrielli, S.
    Jonsdottir, J.
    Morando, M.
    Dellepiane, S.
    2015 37TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY (EMBC), 2015, : 3941 - 3944
  • [5] Data Analytics Framework for A Game-based Rehabilitation System
    Liang, Jiongqian
    Fuhry, David
    Maung, David
    Borstad, Alexandra
    Crawfis, Roger
    Gauthier, Lynne
    Nandi, Arnab
    Parthasarathy, Srinivasan
    DH'16: PROCEEDINGS OF THE 2016 DIGITAL HEALTH CONFERENCE, 2016, : 67 - 76
  • [6] Hand and Fingertip Detection for Game-Based Hand Rehabilitation
    Potigutsai, Nattarika
    Sornil, Ohm
    2021 IEEE INTERNATIONAL CONFERENCE ON BIG DATA AND SMART COMPUTING (BIGCOMP 2021), 2021, : 36 - 43
  • [7] An interactive game-based shoulder wheel system for rehabilitation
    Chang, Chun-Ming
    Chang, Yen-Ching
    Chang, Hsiao-Yun
    Chou, Li-Wei
    PATIENT PREFERENCE AND ADHERENCE, 2012, 6 : 821 - 828
  • [8] Feasibility of game-based electromyographic biofeedback for dysphagia rehabilitation
    Stepp, Cara E.
    Britton, Deanna
    Chang, Chelsey
    Merati, Albert L.
    Matsuoka, Yoky
    2011 5TH INTERNATIONAL IEEE/EMBS CONFERENCE ON NEURAL ENGINEERING (NER), 2011, : 233 - 236
  • [9] Surface Electromyography for Game-Based Hand Motor Rehabilitation
    Batista, Thiago V. V.
    Machado, Liliane S.
    Valenca, Ana Maria G.
    2016 18TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2016), 2016, : 140 - 144
  • [10] A Virtual Reality Game-Based Approach for Shoulder Rehabilitation
    Moreira, Moises
    Vilhena, Estela
    Carvalho, Vitor
    Duque, Duarte
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (10)