Rapid tomographic reconstruction through GPU-based adaptive optics

被引:6
|
作者
Gutierrez, Carlos Gonzalez [1 ]
Sanchez Rodriguez, Maria Luisa [2 ]
Fernandez Diaz, Ramon Angel [3 ]
Calvo Rolle, Jose Luis [4 ]
Roqueni Gutierrez, Nieves [1 ]
de Cos Juez, Francisco Javier [1 ]
机构
[1] Univ Oviedo, Dept Exploitat & Explorat Mines, Oviedo, Spain
[2] Univ Oviedo, Dept Phys, Oviedo, Spain
[3] Univ Leon, Dept Architecture & Technol Comp, Leon, Spain
[4] Univ A Coruna, Dept Ind Engn, La Coruna, Spain
关键词
Neural Networks; Torch; TensorFlow; Adaptive Optics; ARTIFICIAL NEURAL-NETWORKS; PERFORMANCE; PRINCIPLES;
D O I
10.1093/jigpal/jzy034
中图分类号
O29 [应用数学];
学科分类号
070104 ;
摘要
Large telescopes have important challenges in the near future. Increasing the size of mirrors and sensors suppose not only a design issue, but also new computational techniques are needed to deal with the large amount of data. Adaptive Optics is an essential part of extremely large telescopes, and it uses reference stars and a tomographic reconstructor to compensate the aberrations introduced by the atmosphere during observation. The Complex Atmospheric Reconstructor based on Machine lEarNing (CARMEN) is a tomographic reconstructor based on neural networks which has been used during on-sky observations. In this paper CARMEN will be implemented in two different neural network frameworks, which use a Graphics Processing Unit to improve their performance. To time the training and execution will provide results of which framework is faster for its implementation in a real telescope and will supply new tools to keep improving the reconstruction ability of CARMEN.
引用
收藏
页码:214 / 226
页数:13
相关论文
共 50 条
  • [21] GPU-based 3D wavelet reconstruction with tileboarding
    Garcia, A
    Shen, HW
    VISUAL COMPUTER, 2005, 21 (8-10): : 755 - 763
  • [22] GPU-based 3D wavelet reconstruction with tileboarding
    Antonio Garcia
    Han-Wei Shen
    The Visual Computer, 2005, 21 : 755 - 763
  • [23] GPU-based Mojette Transform for High-Speed Reconstruction
    Jin, KyungChan
    Kim, HyungTae
    MECHATRONICS AND COMPUTATIONAL MECHANICS, 2013, 307 : 23 - +
  • [24] A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
    Rieder, Christian
    Palmer, Stephan
    Link, Florian
    Hahn, Horst K.
    COMPUTER GRAPHICS FORUM, 2011, 30 (03) : 1031 - 1040
  • [25] Interactive GPU-based adaptive cartoon-style rendering
    Livny, Yotam
    Press, Michael
    El-Sana, Jihad
    VISUAL COMPUTER, 2008, 24 (04): : 239 - 247
  • [26] Design and Implementation for GPU-based Seamless Rate Adaptive Decoder
    Qiu, Lu
    Wang, Min
    Wu, Jun
    Zhang, Zhifeng
    Huang, Xinlin
    2014 9TH INTERNATIONAL CONFERENCE ON COMMUNICATIONS AND NETWORKING IN CHINA (CHINACOM), 2014, : 236 - 240
  • [27] Interactive GPU-based adaptive cartoon-style rendering
    Yotam Livny
    Michael Press
    Jihad El-Sana
    The Visual Computer, 2008, 24 : 239 - 247
  • [28] A Dynamic Accuracy Estimation for GPU-based Monte Carlo Simulation in Tissue Optics
    Cai, Fuhong
    Lu, Wen
    CURRENT OPTICS AND PHOTONICS, 2017, 1 (05) : 551 - 555
  • [29] A dynamic accuracy estimation for GPU-based monte carlo simulation in tissue optics
    Cai F.
    Lu W.
    Lu, Wen (wen_lu@yeah.net), 2017, Optical Society of Korea (01) : 551 - 555
  • [30] GPU-Based 4D Cone-Beam CT Reconstruction Using Adaptive Meshing Method
    Zhong, Z.
    Gu, X.
    Iyengar, P.
    Mao, W.
    Guo, X.
    Wang, J.
    MEDICAL PHYSICS, 2015, 42 (06) : 3219 - 3219