Hierarchical Radio Resource Allocation for Network Slicing in Fog Radio Access Networks

被引:70
|
作者
Sun, Yaohua [1 ]
Peng, Mugen [2 ]
Mao, Shiwen [3 ]
Yan, Shi [1 ]
机构
[1] Beijing Univ Posts & Telecommun, Minist Educ, Key Lab Universal Commun, Beijing 100876, Peoples R China
[2] Beijing Univ Posts & Telecommun, SKL NST, Beijing 100876, Peoples R China
[3] Auburn Univ, Dept Elect & Comp Engn, Auburn, AL 36849 USA
基金
中国国家自然科学基金; 美国国家科学基金会;
关键词
Fog radio access networks (F-RANs); network slicing; radio resource allocation; Stackelberg game; SMALL-CELL NETWORKS; USER-ASSOCIATION; POWER ALLOCATION; GAME;
D O I
10.1109/TVT.2019.2896586
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Network slicing in fog radio access networks is recognized as a cost-efficient solution to support future diverse use cases. However, with the number of user equipments (UE) fast increasing, the centralized resource allocation architecture for network slicing can put heavy burdens on the global radio resource manager (GRRM), and mean while slice customization is not easy to achieve. To overcome the two issues, a hierarchical radio resource allocation architecture is proposed in this paper, where the GRRM is responsible for allocating subchannels to local radio resource managers (LRRMs) in slices, which then allocate the assigned resources to their UEs. Under this architecture, a hierarchical resource allocation problem is formulated, and the problem is further modeled as a Stackelberg game with the GRRM as the leader and LRRMs as followers, considering the hierarchy between the GRRM and LRRMs. Due to the NP-hardness of the followers' problems, a process based on exhaustive search is first proposed to achieve the Stackelberg equilibrium (SE). Nevertheless, when the network scale is large, achieving SE within limited decision making time is impractical for game players. Facing this challenge, the GRRM and LRRMs are seen as bounded rational players, and low complexity algorithms are developed to help them achieve local optimal solutions that lead to a weak version of SE. Simulation results show that there exists a tradeoff between the performance of slices, and the low complexity algorithms achieve close performance to that of exhaustive search and outperform other baselines significantly.
引用
收藏
页码:3866 / 3881
页数:16
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