Arigato: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments

被引:5
|
作者
Weerasinghe, Maheshya [1 ,2 ]
Quigley, Aaron [3 ]
Pucihar, Klen Copic [1 ]
Toniolo, Alice [2 ]
Miguel, Angela [2 ]
Kljun, Matjaz [1 ]
机构
[1] Univ Primorska, Koper, Slovenia
[2] Univ St Andrews, St Andrews, Fife, Scotland
[3] Univ New South Wales, Sydney, NSW, Australia
关键词
Experiential learning; instructional guidance; adaptive learning systems; augmented reality; engagement; language Learning; INSTRUCTION; EXPERIENCE; DRIVERS; SCHOOL;
D O I
10.1109/TVCG.2022.3203088
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the problem of language learning. Such systems provide an excellent setting to support "adaptive guidance", in a digital form, within a real environment. Adaptive guidance allows the instructions and learning content to be customised for the individual learner, thus creating a unique learning experience. We developed an adaptive guidance AR system for language learning, we call Arigato (Augmented Reality Instructional Guidance & Tailored Omniverse), which offers immediate assistance, resources specific to the learner's needs, manipulation of these resources, and relevant feedback. Considering guidance, we employ this prototype to investigate the effect of the amount of guidance (fixed vs. adaptive-amount) and the type of guidance (fixed vs. adaptive-associations) on the engagement and consequently the learning outcomes of language learning in an AR environment. The results for the amount of guidance show that compared to the adaptive-amount, the fixed-amount of guidance group scored better in the immediate and delayed (after 7 days) recall tests. However, this group also invested a significantly higher mental effort to complete the task. The results for the type of guidance show that the adaptive-associations group outperforms the fixed-associations group in the immediate, delayed (after 7 days) recall tests, and learning efficiency. The adaptive-associations group also showed significantly lower mental effort and spent less time to complete the task.
引用
下载
收藏
页码:3737 / 3747
页数:11
相关论文
共 50 条
  • [31] Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety
    Somerkoski, Brita
    Oliva, David
    Tarkkanen, Kimmo
    Luimula, Mika
    2020 11TH INTERNATIONAL CONFERENCE ON E-EDUCATION, E-BUSINESS, E-MANAGEMENT, AND E-LEARNING (IC4E 2020), 2020, : 103 - 108
  • [32] Evaluation of learners' attitude toward learning in ARIES augmented reality environments
    Wojciechowski, Rafal
    Cellary, Wojciech
    COMPUTERS & EDUCATION, 2013, 68 : 570 - 585
  • [33] Extended Reality, Augmented Users, and Design Implications for Virtual Learning Environments
    Ader, Lilian G. Motti
    Crowley, Katie
    Kuhn, Stefan
    Caraffini, Fabio
    Altindag, Turgay
    Colreavy-Donnelly, Simon
    2023 IEEE INTERNATIONAL SYMPOSIUM ON TECHNOLOGY AND SOCIETY, ISTAS, 2023,
  • [34] Augmented reality in formal learning environments Intervention in a Visual Education textbook
    Cardoso Gomes, Jose Duarte
    Cardoso Gomes, Cristina Maria
    Oliveira, Lidia
    2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2017,
  • [35] Application and Investigation of Multimedia Design Principles in Augmented Reality Learning Environments
    Krueger, Jule M.
    Bodemer, Daniel
    INFORMATION, 2022, 13 (02)
  • [36] Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention
    Geana, Mugur V.
    Cernusca, Dan
    Liu, Pan
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2024, 40 (02) : 394 - 409
  • [37] Deceiving Audio Design in Augmented Environments : A Systematic Review of Audio Effects in Augmented Reality
    de Haas, Esrnee Henrieke Anne
    Lee, Lik-Hang
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 36 - 43
  • [38] Augmented Reality in Informal Learning Environments: Investigating Short-term and Long-term Effects
    Sommerauer, Peter
    Muller, Oliver
    PROCEEDINGS OF THE 51ST ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2018, : 1423 - 1430
  • [39] The Effects of Virtual Reality Practice on Engagement and Performance
    Velten, Joei
    Markwell, Logan
    Strick, Andrew
    Shaw, Andy
    Porter, Jared
    Partridge, Julie
    JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2022, 44 : S57 - S57
  • [40] A meta-analysis of the effects of augmented reality technologies in interactive learning environments (2012-2022)
    Lin, Yupeng
    Yu, Zhonggen
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2023, 31 (04) : 1111 - 1131