Social Context Games

被引:0
|
作者
Ashlagi, Itai [1 ]
Krysta, Piotr
Tennenholtz, Moshe [2 ,3 ]
机构
[1] Harvard Univ, Sch Business, Cambridge, MA 02138 USA
[2] Univ Liverpool, comp sci dept, Liverpool, Merseyside, England
[3] Microsoft Israel R&D Ctr, Herzliyya, Israel
关键词
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
We introduce social context games. A social context game is defined by an underlying game in strategic form, and a social context consisting of an undirected graph of neighborhood among players and aggregation functions. The players and strategies in a social context game are as in the underlying game, while the players' utilities in a social context game are computed from their payoffs in the underlying game based on the graph of neighborhood and the aggregation functions. Examples of social context games are ranking games and coalitional congestion games. In this paper we consider resource selection games as the underlying games, and four basic social contexts. An important property of resource selection games is the existence of pure strategy equilibrium. We study the existence of pure strategy Nash equilibrium in the corresponding social context games. We also show that the social context games possessing pure strategy Nash equilibria are not potential games, and therefore are distinguished from congestion games.
引用
收藏
页码:675 / +
页数:3
相关论文
共 50 条
  • [11] Gaming at a LAN event: the social context of playing video games
    Jansz, J
    Martens, L
    [J]. NEW MEDIA & SOCIETY, 2005, 7 (03) : 333 - 355
  • [12] Online Gaming in Context: The Social and Cultural Significance of Online Games
    Lizardi, Ryan
    [J]. JOURNAL OF COMMUNICATION INQUIRY, 2012, 36 (03) : 263 - 265
  • [13] Approximate Pure Nash Equilibria in Social Context Congestion Games
    Gairing, Martin
    Kotsialou, Grammateia
    Skopalik, Alexander
    [J]. WEB AND INTERNET ECONOMICS, 2014, 8877 : 480 - 485
  • [14] An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms
    Shawcroft, Jane
    Coyne, Sarah M.
    Bradshaw, Braden
    [J]. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2022, 25 (12) : 821 - 827
  • [15] PLANNING THE OLYMPIC GAMES LEGACY IN THE CONTEXT OF SOCIAL, ENVIRONMENTAL AND ARCHITECTURAL IMPACT
    Dendura, Bartosz
    Krasicki, Szymon
    [J]. TEKA KOMISJI URBANISTYKI I ARCHITEKTURY, 2023, 51 : 157 - 174
  • [16] Do people care about social context? Framing effects in dictator games
    Anna Dreber
    Tore Ellingsen
    Magnus Johannesson
    David G. Rand
    [J]. Experimental Economics, 2013, 16 : 349 - 371
  • [17] Do people care about social context? Framing effects in dictator games
    Dreber, Anna
    Ellingsen, Tore
    Johannesson, Magnus
    Rand, David G.
    [J]. EXPERIMENTAL ECONOMICS, 2013, 16 (03) : 349 - 371
  • [18] Social games in a social network
    Abramson, G
    Kuperman, M
    [J]. PHYSICAL REVIEW E, 2001, 63 (03)
  • [19] Social Context in Massively-Multiplayer Online Games (MMOGs): Ethical Questions in Shared Space
    Warner, Dorothy E.
    Raiter, Mike
    [J]. INTERNATIONAL REVIEW OF INFORMATION ETHICS, 2005, 4 : 46 - 52
  • [20] Social Evolutionary Games
    Yu, Jianye
    Wang, Yuanzhuo
    Jin, Xiaolong
    Cheng, Xueqi
    [J]. 2014 5th International Conference on Game Theory for Networks (GAMENETS), 2014,