Strong Constraint Dynamic Simulation Method for 3D Garment Models

被引:0
|
作者
Liu, Zheng-Dong [1 ]
机构
[1] Beijing Inst Fash Technol, Comp Informat Ctr, Beijing, Peoples R China
关键词
garment simulation; mass-spring model; triangle faces; verlet;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
With the continuous improvement of quality of 3D games and virtual fitting, the trend of garment simulation has changed: from cloth simulation to dynamic simulation. Garment simulation is of significant theoretical and practical value, because it is authentic, real-timely, universal and interactive. To solve the problems commonly existing in present algorisms on timeliness, universality and overstretching, a real-timely simulation method for all 3D garment models was proposed. In this method, the triangle faces were mapped to the mass-spring model, which overcame the restriction effect of the traditional solver on cloth regular grid. The Verlet integrator easy to improve the computation efficiency. We put compensation on confrontation of deformation constraint, which prevented over-stretching and improved the stability of the system. The efficiency and reliability of the proposed algorithm was verified by experiments. The experiment results show that this algorithm is simple and easy to operate, and that it can be easily integrated, in the form of plug-in components and modules, with other software.
引用
收藏
页码:47 / 51
页数:5
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