Comparing Video Games and Laparoscopic Simulators in the Development of Laparoscopic Skills in Surgical Residents

被引:53
|
作者
Adams, Barbara J. [1 ]
Margaron, Franklin [1 ]
Kaplan, Brian J. [1 ]
机构
[1] Virginia Commonwealth Univ, Dept Surg, Richmond, VA 23223 USA
关键词
laparoscopic skills; surgical resident; video games; laparoscopic simulator; PERFORMANCE; IMPACT;
D O I
10.1016/j.jsurg.2012.06.006
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
INTRODUCTION: The video game industry has become increasingly popular over recent years, offering photorealistic simulations of various scenarios while requiring motor, visual, and cognitive coordination. Video game players outperform non-players on different visual tasks and are faster and more accurate on laparoscopic simulators. The same qualities found in video game players are highly desired in surgeons. Our investigation aims to evaluate the effect of video game play on the development of fine motor and visual skills. Specifically, we plan to examine if handheld video devices offer the same improvement in laparoscopic skill as traditional simulators, with less cost and more accessibility. METHODS: We performed an Institutional Review Board-approved study, including categorical surgical residents and preliminary interns at our institution. The residents were randomly assigned to 1 of 3 study arms, including a traditional laparoscopic simulator, XBOX 360 gaming console, or Nintendo DS handheld gaming system. After an introduction survey and baseline timed test using a laparoscopic surgery box trainer, residents were given 6 weeks to practice on their respective consoles. At the conclusion of the study, the residents were tested again on the simulator and completed a final survey. RESULTS: A total of 31 residents were included in the study, representing equal distribution of each class level. The XBOX 360 group spent more time on their console weekly (6 hours per week) compared with the simulator (2 hours per week), and Nintendo groups (3 hours per week). There was a significant difference in the improvement of the tested time among the 3 groups, with the XBOX 360 group showing the greatest improvement (p = 0.052). The residents in the laparoscopic simulator arm (n = 11) improved 4.6 seconds, the XBOX group (n -= 10) improved 17.7 seconds, and the Nintendo DS group (n = 10) improved 11.8 seconds. Residents who played more than 10 hours of video games weekly had the fastest times on the simulator both before and after testing (p = 0.05). Most residents stated that playing the video games helped to ease stress over the 6 weeks and cooperative play promoted better relationships among colleagues. CONCLUSIONS: Studies have shown that residents who engage in video games have better visual, spatial, and motor coordination. We showed that over 6 weeks, residents who played video games improved in their laparoscopic skills more than those who practiced on laparoscopic simulators. The accessibility of gaming systems is 1 of the most essential factors making these tools a good resource for residents. Handheld games are especially easy to use and offer a readily available means to improve visuospatial and motor abilities. (J Surg 69:714-717. (C) 2012 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.)
引用
收藏
页码:714 / 717
页数:4
相关论文
共 50 条
  • [1] The effects of video games on laparoscopic simulator skills
    Jalink, Maarten B.
    Goris, Jetse
    Heineman, Erik
    Pierie, Jean-Pierre E. N.
    Hoedemaker, Henk O. ten Cate
    [J]. AMERICAN JOURNAL OF SURGERY, 2014, 208 (01): : 151 - 156
  • [2] Does playing video games provide a benefit for acquiring laparoscopic surgical skills?
    Emmanuel, S.
    Badiani, S.
    Wong, J.
    Willcock, H.
    Cash, B.
    Lord, R. V.
    [J]. BRITISH JOURNAL OF SURGERY, 2021, 108 (03) : E101 - E102
  • [3] Laparoscopic Surgical Skills Assessment: Can Simulators Replace Experts?
    Pellen, Michael
    Horgan, Liam
    Barton, J. Roger
    Attwood, Stephen
    [J]. WORLD JOURNAL OF SURGERY, 2009, 33 (03) : 440 - 447
  • [4] Laparoscopic Surgical Skills Assessment: Can Simulators Replace Experts?
    Michael Pellen
    Liam Horgan
    J. Roger Barton
    Stephen Attwood
    [J]. World Journal of Surgery, 2009, 33 : 440 - 447
  • [5] Does playing video games improve laparoscopic skills?
    Ou, Yanwen
    McGlone, Emma Rose
    Camm, Christian Fielder
    Khan, Omar A.
    [J]. INTERNATIONAL JOURNAL OF SURGERY, 2013, 11 (05) : 365 - 369
  • [6] Video games as a method of training basic laparoscopic skills
    Ignacio Dominguez, Jose
    Ramos, Alexis
    Achurra, Pablo
    [J]. MEDWAVE, 2018, 18 (07):
  • [7] Virtual Reality Simulators: Valuable Surgical Skills Trainers or Video Games?
    Willis, Ross E.
    Gomez, Pedro Pablo
    Ivatury, Srinivas J.
    Mitra, Hari S.
    Van Sickle, Kent R.
    [J]. JOURNAL OF SURGICAL EDUCATION, 2014, 71 (03) : 426 - 433
  • [8] Can video games be used to predict and/or improve laparoscopic skills?
    不详
    [J]. JOURNAL OF ENDOUROLOGY, 2004, 18 : A49 - A49
  • [9] Can video games be used to predict or improve laparoscopic skills?
    Rosenberg, BH
    Landsittel, D
    Averch, TD
    [J]. JOURNAL OF ENDOUROLOGY, 2005, 19 (03) : 372 - 376
  • [10] How Do Young Residents Practice Laparoscopic Surgical Skills?
    Miyajima, Akira
    Hasegawa, Masanori
    Takeda, Toshikazu
    Tamura, Kouetsu
    Kikuchi, Eiji
    Nakagawa, Ken
    Oya, Mototsugu
    [J]. UROLOGY, 2010, 76 (02) : 352 - 356